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veyron_fan1's avatar
veyron_fan1
Seasoned Rookie
3 years ago

DRS OP

We all know that DRS trains are a thing in real life, we get that. But currently in F1 23 the difference in how fast you can go in a race with DRS vs without is simply crazy.

In reality we've seen many times that due to dirty air, drivers will be able to drive up to the back of a slower car while in free air, but then struggle to get past without a pretty significant performance/laptime delta advantage because of the dirty air, and even have to fall back OUT of drs due to overheating. And conversely we've seen that it's sometimes better for a car to hang on to another's DRS in a train in order to stop faster cars behind from being able to overtake rather than trying to overtake the car ahead and be left without the drs speed advantage to defend.

However, in the current game, the lack of dirty air effect and the tyres/car NOT starting to overheat after sitting right up another cars rear wing for lap after lap, has created a situation where we can essentially find MASSIVE time advantage by just hanging onto the back of much faster cars, vs running in free air.

With the new games significant buff to drs effect, it is now so bad that a car that is right at or very near the bottom of the performance index can latch onto the back of a top end car and with just slightly clever use of ERS stay in DRS with that car lap after lap after lap. In some cases this can mean a race lap time gain of over 1 SECOND!

As an example, I've just done race 2 (Jeddha) my team career race in 2nd worst rated car. No assists, controller, default setup, no significant corner cutting/extending, ultimate difficulty, qualified just outside the top 10. 

Come the race I was able sneak into p9 through the lap 1 carnage and then for the rest of the 1st half of the race I could keep drs to Alonso in the Aston Martin fairly easily and lap with the top 10 cars without problem. While faster cars behind me without DRS fell further away every lap, including my teammate.

After the pitstops I came out just a little too far back to grab the DRS, and subsequently my lap times got sooo much worse that Alonso and the top 10 drove off and the train behind then started gaining about 0.5 to 1 second a lap!. As soon as Lando in the much faster mclaren got in DRS he drove past the 1st chance he got. But then what happened? Well obviously I grabbed onto Lando's DRS and suddenly I was not only lapping easily with him, 0.5+ a lap faster than before, but I was even having to NOT take opportunities to re pass him in the drs zones because of the massive straight line speed advantage I now had coz he had no DRS. 

I know many are going to not like this, but I think we need some kind of adjustment, or at least just something we can turn on if we want, to lessen the massive advantage we currently have of sitting in DRS of waaay faster cars without any penalty.

Personally, I would suggest 2 changes to fix this and make the game more realistic. Wouldn't even need to do both to massively help. 1) increase the dirty air effect, at least just enough so that on tracks that aren't known for being all about straight line speed and instead have downforce requiring corners, that being in free air is actually a good thing, so we actually WANT to get past cars to go FASTER. And 2) make it so if we have the full tyre temp sim setting turned on (surface and carcus temps) that the tyres will start to get hotter the longer we sit right up behind another car through all the bends, so that we have an incentive to either get on and try to PASS the car ahead, or we have to consider dropping back a bit to prolong tyre life. 

Maybe it's just me, but I'm already bored of just having to focus all my energy on having DRS all the time to be competitive. I know the E-sports drivers would 100% agree after watching the drs train bore fests the last 2 years. 🙂

7 Replies

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @veyron_fan1 You are right about it and your first suggestion is what needs to be done! Increase the length of dirty air to about 3 times of what it is currently (4.5s instead of 1.5s) and make it a bit stronger too.. Balance should be that slipstream gains you more when you are 3s behind but dirty air loses you time from about 1.5-2s gap even with the slipstream so you NEED to be faster to even get into DRS!

    2) would be the ideal addition but the problem is that AI dont have any proper tyre temp simulation so this would put the player at a massive disadvantage so not yet sadly
  • @veyron_fan1 I dont know if the Esport drivers would agree after watching the PSGL opener.

    Lots more action than last season and the winner passed from about 4th to 1st and pulled away to about a 6 second win.

    Last seasons snooze fest was caused in part by DRS not being powerfull enough.

    If ya haven't yet go check out the race

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @BadMayh3m Im not following Esports but pulling away with the current physics requires either extreme fighting from 2nd and 3rd or a massive difference in pace (in esports terms).. The current balance of slipstream + DRS just keeps you attached even if you are a few tenths slower which really isnt realistic, however i can understand why the Esportsbuild shouldnt feature realistic dirty air though
  • BadMayh3m's avatar
    BadMayh3m
    Seasoned Ace
    3 years ago
    @Meza994 I was responding to the OP statement that Esport drivers would 100% agree not about the mechanic itself.
    The racing is more entertaining the way it is.....guy 3rd in line passing 2 people and up to 5 people fighting for position.

    Exciting stuff imo.
  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @BadMayh3m For Esports thats fair game but its still unrealistic and they could also easily overtake the years before, they just preferred not to waste ERS but this year they can probably not prevent overtaking because of the overspeed hahaha

    Ideally Codemasters would do realistic dirty air and simplified dirty air for easier racing so all can be happy
  • veyron_fan1's avatar
    veyron_fan1
    Seasoned Rookie
    3 years ago
    @BadMayh3m E-sports drivers have already said they think drs is OP, I watched the full race, but more importantly you're comparing a group of very similarly skilled drivers all driving EQUAL SPEC CARS who only overtook each other in a nose to tail drs line. The issue is the drs effect on cars of significant performance difference. 2nd slowest car getting caught 1+second a lap by a much faster car should not then be able to just grab on to the faster cars drs when they overtake and start lapping at their pace.

    If you watch the big youtubers play career mode you'll quickly see they're constantly saying they need drs, need to get "towed along" etc etc.
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    @BadMayh3m wrote:
    @veyron_fan1I dont know if the Esport drivers would agree after watching the PSGL opener.

    Lots more action than last season and the winner passed from about 4th to 1st and pulled away to about a 6 second win.

    Last seasons snooze fest was caused in part by DRS not being powerfull enough.

    If ya haven't yet go check out the race


    Yeah, it was great!

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