@Dansmotorsport @CM_RedDevil I think I can add some information to this issue.
Microsoft only allows the same Buttons to be used, as you'll find on the Xbox One/X/S standard controller pad. These are A, B, X, Y, Up, Down, Left, Right, LB, LT, RB, RT, Option, LStickDown, and RStickDown. That's all. For racing wheels, Microsoft allows three paddles to be detected additionally.
From the racing wheel's manufacturer side, the wheel must be programmed to map those Xbox buttons to the corresponding physical buttons.
Companies like Thrustmaster are incompetent in doing so, as, e.g., Left/Right Stick Down is not even considered. Therefore, my Thrustmaster TX base consists of duplicate A, B, X, and Y buttons, rendering half of the physical buttons useless in F1 23. There is no way of having DRS and Overtaking on the wheel while not sacrificing menu or camera options. This was already the case with F1 22, and I have to admit (sadly) that the Xbox Series consoles are trash for racing simulators.
Not even Flight Simulator makes fun of being played on an Xbox because you cannot have a satisfying cockpit setup. Microsoft's support team reached out to a question at the Microsoft forums that they are looking into this situation, but no timeline for a solution has been given. This was back in 2019.