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Isn't that just wonderful?! So glad to be done with this company forever.
@Trekari No, he's saying that WRC turned out to be a good game so far.
But you're free to believe that Codemasters or EA or the universe wanted to purposely fleece and swindle a significant part of their consumer base with an inferior product while offering a good one for another. Codemasters, a 500-700 employee company with two studios in the UK and one in India.
You can also compare the F1 and WRC staff and look for common names?
F1 23 Management vs WRC Management:
| VP, F1 DEVELOPMENT | lan Flatt | Senior Producer | Ross Gowing |
| EXECUTIVE PRODUCER | Christopher Gray | Senior Art Director | David Hamblin |
| SENIOR DIRECTOR | Lee Mather | Creative Director | Matthew Battison |
| CREATIVE Dl RECTOR 11 | Gavin Cooper | Technical Director | Stuart Middleton |
| SENIOR DIRECTOR, Fl | Paul Jeal | Technical Art Director | Jason Evans |
| TECHNICAL DIRECTORS | Anthony McGram | Senior Development Director | Andrew Watt |
| TECHNICAL DIRECTORS | Julian Thomas | Audio Director III | Stuart Ross |
| TECHNICAL DIRECTORS | Lee Walford | ||
| TECHNICAL DIRECTORS | Rob Watkins | ||
| SENIOR ART DIRECTOR | Stuart Campbell | ||
| SENIOR DEVELOPMENT DIRECTOR | Andrew Watt | ||
| AUDIO DIRECTOR I | Brad Porter |
F1 Production vs WRC Production staff
| SENIOR PRODUCERS | David Williams, Hugh Pearson, SI Lumb | Producer I | Kyle Jobson |
| PRODUCERS | Gareth Lewis, Kieran Taylor, Paul Baber, Simon Sàfstróm, Stuart Clenton | Associate Producer II | Barttomiej Sawicki |
| DEVELOPMENT MANAGER | Alex Hodgkiss | Associate Producer I | Fraser Coleman |
| GAME PRODUCT MANAGER | João Alegria | Development Director II | Liz Clark |
| ASSISTANT PRODUCER | Luke Jones | Development Director I | Jake Perry |
| SENIOR DEVELOPMENT QA TESrERS | David Wixon, Richard Ford | Development Manager | Angelo Mendola |
| DEVELOPMENT QA TECHNICIANS | Brett James, Daniel Corbett, Jack Rose, Lloyd Thornton, Robert Newman | Development Manager | Lewis Taylor-Edwards |
| SR QA tester | Oliver Hague, Tom Hart | ||
| PLAYER FIRSr PRODUCER | Ross Waters | ||
| LICENSING LIAISON ASSOCIATE | Andrew Stevens | ||
| ADDITIONAL PRODUCTION | Mike Tebbutt, Andrew Hargreaves, John Wray |
F1 Game Design vs WRC Game Design staff
| SR GAME DESIGNERS | Dan Travis | Associate Creative Director | Steven Brand |
| SR GAME DESIGNERS | Steve Embling | Senior Game Designer | Lee Roberts |
| GAME DESIGNERS | Callum Turner | Senior Game Designer | Andy Stewart |
| ASSOCIATE GAME | Oliver Savage | Game Designer I | Jon Armstrong |
| DIALOGUE | Daniel Curtis | Game Designer I | Matthew Simpson |
| LEAD VEHICLE HANDLING | Casey Ringley | Game Designer I | Dan Evans |
| ADDITIONAL DESIGN | David Greco, Kevin O'Mara, Liana Kalligaridou, Matthew Skingle, Paul Wright, Shaun Read, Sam Thompson | Associate Game Designer | Louis Dunbavin |
Hitting play on that old record again: no one is happy with the state of the franchise, no one is happy with how F1 23, no one is confident in the future of Codemasters F1 games. You'll be hard pressed to find any veteran user here singing sweet tunes in praise of F1 23.
But making fallacious inferences based on that is futile and needlessly inflammatory.
- SteveJackson3 years agoHero (Retired)
@mariohomoh wrote:@Trekari No, he's saying that WRC turned out to be a good game so far.
But you're free to believe that Codemasters or EA or the universe wanted to purposely fleece and swindle a significant part of their consumer base with an inferior product while offering a good one for another. Codemasters, a 500-700 employee company with two studios in the UK and one in India.
You can also compare the F1 and WRC staff and look for common names?
F1 23 Management vs WRC Management:
VP, F1 DEVELOPMENT lan Flatt Senior Producer Ross Gowing EXECUTIVE PRODUCER Christopher Gray Senior Art Director David Hamblin SENIOR DIRECTOR Lee Mather Creative Director Matthew Battison CREATIVE Dl RECTOR 11 Gavin Cooper Technical Director Stuart Middleton SENIOR DIRECTOR, Fl Paul Jeal Technical Art Director Jason Evans TECHNICAL DIRECTORS Anthony McGram Senior Development Director Andrew Watt TECHNICAL DIRECTORS Julian Thomas Audio Director III Stuart Ross TECHNICAL DIRECTORS Lee Walford TECHNICAL DIRECTORS Rob Watkins SENIOR ART DIRECTOR Stuart Campbell SENIOR DEVELOPMENT DIRECTOR Andrew Watt AUDIO DIRECTOR I Brad Porter F1 Production vs WRC Production staff
SENIOR PRODUCERS David Williams, Hugh Pearson, SI Lumb Producer I Kyle Jobson PRODUCERS Gareth Lewis, Kieran Taylor, Paul Baber, Simon Sàfstróm, Stuart Clenton Associate Producer II Barttomiej Sawicki DEVELOPMENT MANAGER Alex Hodgkiss Associate Producer I Fraser Coleman GAME PRODUCT MANAGER João Alegria Development Director II Liz Clark ASSISTANT PRODUCER Luke Jones Development Director I Jake Perry SENIOR DEVELOPMENT QA TESrERS David Wixon, Richard Ford Development Manager Angelo Mendola DEVELOPMENT QA TECHNICIANS Brett James, Daniel Corbett, Jack Rose, Lloyd Thornton, Robert Newman Development Manager Lewis Taylor-Edwards SR QA tester Oliver Hague, Tom Hart PLAYER FIRSr PRODUCER Ross Waters LICENSING LIAISON ASSOCIATE Andrew Stevens ADDITIONAL PRODUCTION Mike Tebbutt, Andrew Hargreaves, John Wray F1 Game Design vs WRC Game Design staff
SR GAME DESIGNERS Dan Travis Associate Creative Director Steven Brand SR GAME DESIGNERS Steve Embling Senior Game Designer Lee Roberts GAME DESIGNERS Callum Turner Senior Game Designer Andy Stewart ASSOCIATE GAME Oliver Savage Game Designer I Jon Armstrong DIALOGUE Daniel Curtis Game Designer I Matthew Simpson LEAD VEHICLE HANDLING Casey Ringley Game Designer I Dan Evans ADDITIONAL DESIGN David Greco, Kevin O'Mara, Liana Kalligaridou, Matthew Skingle, Paul Wright, Shaun Read, Sam Thompson Associate Game Designer Louis Dunbavin Hitting play on that old record again: no one is happy with the state of the franchise, no one is happy with how F1 23, no one is confident in the future of Codemasters F1 games. You'll be hard pressed to find any veteran user here singing sweet tunes in praise of F1 23.
But making fallacious inferences based on that is futile and needlessly inflammatory.
Are we talking nothing in common? 😇
I can't see any matching names if I'm reading your post correctly.
- mariohomoh3 years agoHero (Retired)@SteveJackson Exactly.
Different staff. Reason why it didn't sit well with me writing Codemasters as a single entity. - SteveJackson3 years agoHero (Retired)
@mariohomoh wrote:
@SteveJacksonExactly.
Different staff. Reason why it didn't sit well with me writing Codemasters as a single entity.Doubt most of them are even permanents. Would be typical of a studio that size to contract the programming teams rather than employ them as staffers. They need to stay off Fiverr for F1 though 😉