Forum Discussion
21 Replies
- mariohomoh3 years agoHero (Retired)
Hey,
Unfortunately that's a tall order as it is not simply a case of tuning the engines down or the like. The realism of the game falls short in a number of different aspects like track surface (bumps, dips, camber, road texture, grip from different surfaces), air simulation (way beyond just drag and downforce: humidity, effects on turbo, engine performance and cooling), tyre model (load sensitivity, coefficient of grip, wear and degradation, contact patch, compound hysteresis and deformation) and collision physics (kerbs, suspension compression and expansion, bottoming out), etc.
The best the game can aim for is to replicate a familiar feel, the general experience of driving these high downforce, high power open wheelers. There's no way it will ever be a 1:1 reproduction of real life lap times.
Even if physics were perfect, the game would still render faster laptimes as you can just go round and round and round endlessly around the track 🙃
So how close can they be, the game and real life laptimes? Hard to tell, but trust me it's way more important to get the feeling and handling right over just the cold stopwatch numbers. And the game is making strides in the former (experience), whereas the latter are unachievable without laser scanned tracks and a closer relationship with Pirelli and F1 Teams. More realistic times will come as consequence of a better simulation.
Just the fact that the game still has a ton of info readily available for anyone to take a peek at with their unencrypted ERP files shows there's still waaays to go, despite the heroic and wondrous work of the likes of David Greco 💞
F1 23 has been praised by real F1 personnel. That's a high mark, way higher than getting only the lap times right.
- iiKIDOi3 years agoNew Veteran
true that, thanks!
- thiago_ssj3 years agoNew Adventurer
probably you don´t play on wheel without assists and don´t have experience with simulators like assetto corsa, automobilista 2 and rfactor 2
the grip are finally perfect, exactly like great simulators does, for the first time the f1 game of codemasters does this well
cars are more fast just because final speed in straights are insane, its really wrong, even haas and mclaren going up to 350km/h, that´s need be adjusted
- Meza9943 years agoSeasoned Ace@thiago_ssj Not really, in Baku even Haas went to almost 350 in the race iirc.. The problems are rather wrong individual car performances and a wrong setup window..
Minimum downforce/drag should probably rather be around current 10/50 instead of 0/50
And most cars are not true to real life in their specifics like drag/downforce/mechanical grip, they dont want to make it "unfair" having McLaren 10+ kph slower on the straight than Red Bull.. - thiago_ssj3 years agoNew Adventurer
no, you talking about baku with 2.2km of straight, i´m talking about even austria with very shorter straight where real cars hit less than 320km/h Spielberg Speed Trap: Who is the fastest of them all? (f1i.com)
and in the game hitting 350km/h and 340km/h without drs
- Meza9943 years agoSeasoned Ace
@thiago_ssjNot really working that way for me
Edit: Just tested with the base McLaren in short quali and its speed around ~320 kph with hotlap mode and DRS at the speed trap, nowhere near 350 so if you really get those results in GP mode (career with upgrades is a completely different story) then something with your game will be wrong
Racing games and sims are always gonna produce better times than real life. iRacing is the same way.
If they had as much time and no fear of ruining a multimillion dollar car, no g-forces to deal with it, no risk of injury, they would probably going just as fast in real life. Among other things, physics in video games are just not real life.- @EyeHamJuan True that! I recall watching some video of someone that drove Laguna Seca with a racing game and then live. Same car, same track but the driver just couldn't handle the corkscrew the same way.
- LuckyNico923 years agoSeasoned Ace@iiKIDOi DO YOU WANT A SECOND F1 2021 WHERE THE CARS DRIFT AROUND EVERY CORNER?!
You should be thankful that the F1 23 cars have a lot of traction. Otherwise I wouldn't continue playing this game. Also, it is very realistic that these cars have loads of grip, so what the flip? Do you really want a Need for Speed type of handling where you have zero traction on the rear and the car drifts around like crazy?
I swear, if EA dares to even minimally touch the handling which is perfect, then I will stop playing and swear off the entire franchise. - LuckyNico923 years agoSeasoned Ace@mariohomoh At least there's one person who understands the community. 😊
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