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And liveries are done in collaboration with the teams. As in, they send references to kick it off and need to sign on the end result. We're not and will hardly ever be privy to the details, but given how teams like McLaren rotate their sponsors I wouldn't write it off that "blank" sidepod being the only solution approved by them among others discussed with Codemasters.
Case in point, just on the previous GP at Silverstone McLaren that Velo sponsor on their sidepods. So having OKX fixed on the sidepods was probably discussed and vetoed by the F1 team themselves.
All that said, kudos for the effort and the time you took writing those suggestions up. Haha this sounds dismissive, but (1 ) I'm a forum user just like you, being in no position to dismiss anything, and ( 2) I genuinely mean it in a appreciative way.
@mariohomoh So and how about the sounds could they be improved be more to the real life counterparts, as per my post originally you can see attached samples videos and listen the sounds of Honda Engines on Redbull also the Merc engine used on Maclaren has slight pronounced whine of gearbox when slowing down and then accelerating, not to mention the sounds of gear shifts must be slight more lauder or more noticeable I would say, would love to se some improvements on the sounds
And last but not least are we in chance to see drivers line up update as Nick Devries has now gone from Alpha Tauri I would love to see our Honey Badger Back in the F1 grid in F1 game!
Thanks for your time and response!
- mariohomoh3 years agoHero (Retired)
@StarKIndMan sounds are captured in loco by Codemasters. They can obviously be remixed, enhancing this or that to give certain aspects more prominence or to sound more like the TV broadcast, but what you hear is real.
Personally once I went with the Driver/Helmet sound mix on the game I could never look back.
I know for a fact that suggestions are always welcomed by the team though, including @issueskid13
Ricciardo is confirmed to be reintroduced to the game.
- JustShadowWolfe2 years agoRising Traveler
"They can obviously be remixed, enhancing this or that to give certain aspects more prominence or to sound more like the TV broadcast, but what you hear is real."
Why would they feel that have to change that? As opposed to just... making it like the TV broadcast? I use the Broadcast mix since I like the sound with the starting lights, and the engines definitely do not sound the same as their real life counterparts. I feel like the current engine sounds are too high in pitch or range of the engine revs, and at top speed. I feel like F1 22 engines sounded way closer than 23 does. Even F2 engines don't have that same kind of "punch" for the turbo in-game, as they do in real life.
For F1 engines, here's a comparison video I came across on YouTube.
https://www.youtube.com/watch?v=qggB2TLk3nI- homesvslupin2 years agoRising Veteran
Mercedes engine sound worse than last year.
The CM re-recorded it and said it was real,but "Okay we recorded this year's real engine so it's real engine sound, guys. Good job we." that's not enough.
I think it should be mastered to be similar to the sound users hear on broadcast. Richer and more sophisticated.
this year's Mercedes and Honda engine sounds are a bit poor, and the driver mix is normal, unlike last year, with no difference from the broadcast mix.
- 2 years ago
Suggestions may well be welcomed but how many of them do they actually bother with?
A very small percentage I can bet.Im still waiting for replies on posts in this forum from months ago. They pick and choose at free will and arguably the people running this forum are just as culpable as the people that make the game.
Take the ‘OSD glitch’ for example. It was never bugged. They just decided to not to tell us the changes that they have have made. This further proves my point that they do not read or acknowledge any of our complaints as it was in the patch notes as investigating and then fixed.
THEY DIDNT CHANGE OR FIX anything.
This is just one example of the incompetence of the people running this forum.
- 2 years ago
Well guys I did also try and put big topic here on this sad forum! And got response from someone from the forum management stating all sounds are real records that are then mixed in game!
well it’s obvious that they just can’t deliver and they just can’t make it right! I don’t get it there are so so many talented people that do actually make unbelievable sound mods for other racing titles such as AC and their mods! Are just by far better than official F1 game!
Big issues is Mercedes sounds it’s way if and horrible! Honda engine could be better but missing the exhaust pops and cracks on downshifts and also more pronounced gearbox whining sound on deceleration and acceleration! Same with Mercedes engine that is used on Maclaren as it’s whine sound it’s more pronounced than on Mercedes team. Ferrari engine is okay but need improvement!
Then the exterior the deceleration exhaust sound when shifting down OMG that is just horrible it sounds like WW2 v1 rocket 🚀! Seriously just listen that and close your eyes imagine it’s f1 23!
so yha.. sounds must be updated on exterior as the exhaust sound on deceleration is more pronounced more aggressive and deep and sharper than we have now, example of RL exterior deceleration exhaust on show shifts!
now some interior onboard sounds:
Max pole lap
Lewis pole lap
Ferrari Leclerc lap
more can be found we need more crispy sounds more pronounced sound of floor scratching bouncing sounds! more crackles and pops on downshifts and exterior sound exhaust must be improved by a lot!
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