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@StarKIndMan sounds are captured in loco by Codemasters. They can obviously be remixed, enhancing this or that to give certain aspects more prominence or to sound more like the TV broadcast, but what you hear is real.
Personally once I went with the Driver/Helmet sound mix on the game I could never look back.
I know for a fact that suggestions are always welcomed by the team though, including @issueskid13
Ricciardo is confirmed to be reintroduced to the game.
"They can obviously be remixed, enhancing this or that to give certain aspects more prominence or to sound more like the TV broadcast, but what you hear is real."
Why would they feel that have to change that? As opposed to just... making it like the TV broadcast? I use the Broadcast mix since I like the sound with the starting lights, and the engines definitely do not sound the same as their real life counterparts. I feel like the current engine sounds are too high in pitch or range of the engine revs, and at top speed. I feel like F1 22 engines sounded way closer than 23 does. Even F2 engines don't have that same kind of "punch" for the turbo in-game, as they do in real life.
For F1 engines, here's a comparison video I came across on YouTube.
https://www.youtube.com/watch?v=qggB2TLk3nI
- homesvslupin2 years agoRising Veteran
Mercedes engine sound worse than last year.
The CM re-recorded it and said it was real,but "Okay we recorded this year's real engine so it's real engine sound, guys. Good job we." that's not enough.
I think it should be mastered to be similar to the sound users hear on broadcast. Richer and more sophisticated.
this year's Mercedes and Honda engine sounds are a bit poor, and the driver mix is normal, unlike last year, with no difference from the broadcast mix.
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