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Also Codemasters are NOT allowed to use official F1 recordings but must have a seperate microphone placed in another spot in the car. I dont know if you got any clue about audio waves etc. but in such a messy place like the back of an F1 car it makes quite a bit of difference where you put the mic, thats why the official sound differs every year too, not because the engine magically change their sound while being basically the same, no because even millimeters make an audible difference and Codemasters potentially have to squeeze their mic far more than that apart from the official F1 microphone so there will always be a difference
Besides the examples you give are also not sounding like the real thing, at some things they are better yes, but definitely not 1:1 the same, far from it in some instances and that despite using the official mic recording
But in all fairness yes there is quite a bit of room for improvements on the shifting sounds
I know they can do better they have all ability to get it right and listen what people want and expect! Let’s say they could add filters like they did via options in audio select live feed cam broadcast then audio in there will be muffled at same time engine sounds the grrrr brrrrt sounds will be more pro dominant and gearbox whine sound more pronounced more louder, the up shifts and downshifts, all those sounds that interact on body or are mechanical sounds that not only produce specific sounds but also chape them and pass them trough the body of car or specific part, like the sound of scratching floor on tarmac surface also would be more pronounced as at that speed floor touching the tarmac passes the vibration and it’s sound a cross the chassis of F1 car trough the all body and even pilot with his helmet can hear and feel it! Now many F1 games passed by and we still can have this audio to be heard enough louder! Same thing with audio of exhaust! And other detail audio that should be there but it’s just not there or not enough loud or missing!
So yes I know what it take to get audio in and how hard can be! But having the correct attitude and passion and willingness to do things and do them right can boost and improve immediately the immersion and experience what is like driving the f1 car!
So yha me and many others still hope and believe we can have this audio improvements within this F1 23 game! Small but solid update can be made and brought in for us to enjoy more and obtain or squeeze bit more f1 immersion in to our lives! Hehe
- ScarDuck142 years agoLegend@StarKIndMan Just watched a recent video about the owner of DCS. 😁
- Meza9942 years agoSeasoned Ace@StarKIndMan Again i agree that there is still plenty to improve but expecting structure-based sound (dunno what the proper word in english is haha) is a bit much at this point in time.. No game has proper structure-based sound simulation especially as getting an impression on how exactly this ends up at the driver and his ears is mostly only known by the drivers, i wouldnt be surprised if they say they barely hear anything more - yes they will hear more for sure, but will it be 100% as you said and not blend out a lot of it because of the focus and adrenaline rush? We dont know
But again i agree that the could and should improve on gearbox, exhaust and floor scraping, especially the first two even in T-Cam but id keep the criticism more kind and friendly, we know EA wont have made things easier on them, we dont know how much time they get for mic placement etc. and knowing F1 teams it wont be much, we dont know the quality of their recordings like how much gearbox, exhaust etc. are even audible there, you can only do so much with bad base material but again, they could and should do more, id just keep it friendlier as long as you dont know that they only put in 10h a year into audio haha 🙂 - 2 years ago
Hi all, good night or morning depends on we’re you are!
so here is an great also comparison of audio in game and TV pod cam from each engine manufacturer in F1 the broadcast audio sound its impressive god quality just super! If you have F1 TV just go to any race and jump in the TV pod cam view from race and you can have ultra high quality audio /video for full audio experience!
but as we all know due the compression and all that I’m sure video has lost some of the initial quality, this compare video was made by someone eles, which clearly show that EA still need to have at least small or medium patch that will correct improve some of the F1 audio!
fingers cross we see soon audio improvements in patch notes!
- 2 years ago
Here is the Charles Leclerc in helmet cam audio extremely god quality and you can hear all noises and sounds even the floor bumps sounds which not only audible for pilot he feels them trough the body and chassis, this is why we need improvement patch on audio!
the current in helmet audio mix is great i do like it in game but as said we just need improvements higher volumes and slight adjustments on pitch on perhaps adding slight better remixes and adjusting that gearbox whine more pronounced audible the crispness on exhaust more pronounced less bass and more aggressive and definitely the sounds of gear up and downshifts a cross the board improvement is just needed!
- ScarDuck142 years agoLegend
@issueskid13 I think your wanted 😁😇
- 2 years ago@ScarDuck14 Yes friend he is this is like really on the line and things must be reviewed! The audio in game needs overhaul fixes and adjustments that would boost bit more the immersion!
For example the Honda and Mercedes engines need slight adjustment on more pronounced base audio wave sample of actual engine "grrrrrrr" that sound in RL is more pronounced more a live as in F1 game its bit muffled and blend, among other things I have already mention above. Thanks all for support and if I could help I would for free! - 2 years ago
Hi guys!
Also I would like to mention that besides of the audio would be such a great thing if we could have more sparks caused by floor scratching in game as now we have such small amount of sparks and they are almost not present! In RL they happen quite often and they are bright and very vives colour in game they are almost white and they happen like in a race 72 laps perhaps few times only when in real life they happen quite often!
here video I recorded of sparks from RB! Amount of spark particles and how prolonged they are!
watch attached video link here, this is upload:
https://www.veed.io/view/d0d2fafd-ca7f-423c-bfd9-3fcae803ca3d?panel=showcase
- 2 years ago
Hi guys!
Just wonder if anyone going to respond from the EA/DC as this really and important aspect of immersion allows us players to enjoy more be more immersed in f1 action, we need fixes improvements on sounds!
- ScarDuck142 years agoLegend@StarKIndMan Very doubtful you get any response. I’ve never seen a dev directly reply to a suggestion all the time I’ve been on F1 boards. They do however read them.
- 2 years ago
Hi Guys!
So just was watching today on AC and ACC and found that there is nice review of F1 23 module for AC and just listen this sounds nice crisp the exhaust is more crispy and louder and more natural sounding not like an tube under water making bobbles which we have currently in our beloved official F1 23 game, I really would love more support on this and that someone from EA or DC look at this and let us know that we being heard and we will have some update improvement on sounds for the love of the mighty one!
https://youtu.be/Iucz7aTquFg?si=MSk1zgqVWSA5qLGg&t=1900
If AC some moders made this why not EA?
- 2 years ago
Hi guys!
EA team were we are with this proposed audio review improvement and more improvements that required in game to make it even more immersive and engaging with us community! Let’s go guys!
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