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StarKIndMan's avatar
3 years ago

F1 23 Liveries and Sounds to EA Dev Team

Good evening to everyone at EA Development!

Hope you all have had great weekend,

I’m here today trying to understand or at least try to see if you could do few small changes and adjustments to the F1 23, and those changes  perhaps for community and as for myself will add some more accuracy or details to the game.

First the Maclaren Car livery - at the moment looks empty on side pods the big chunk of orang portion should have OKX sponsor as it has on rear portion of wing and this will at least complete the car livery giving it better look! Some photos attached.

Second RedBull Car missing Sponsor on Halo - the on inside part of halo has missing sponsor both Max and Checo car, Pokerstars photo attached below.


And third thing Sounds- slight adjustment required to exhaust sound it must be more pronounced more aggressive and defined more crisp, also more whining sounds of gearbox on lower rpm speed and on acceleration with brrrttt sounds of exhaust and louder gear box shifting not over to much but slight pronounced on up shifts and downshifts! Come on guys if modders on AC made it replicated and managed to get it spot on and they are just nodding guys, why you can’t do it ???! Give us what we want to hear it’s immediately increasing immersion! You have done mega job on cockpit cam sounds like in helmet!

some example tv cam sounds from RedBull Honda engines and near same thing on Maclaren sounds Aka Mercedes engine! There is just missing this more pronounced and crisp sounds be more courageous please! Have a listen 

Also, why we cannot hear the sound of scratching bottom of car at some speed corners and straights and parts of track it’s big thing in F1 cars specially this cars! 

Are you guys even watching the F1? As this small things are the key details are important they are everything! 


Please see videos, I hope we can have an update to sound engines as this is the immediate immersive experience!

ref videos, in advance sorry for commentator.


https://files.fm/f/2cgdhxhex 

https://files.fm/f/xmg5n9jpn 

Maclaren Audio whine and engine 


https://files.fm/f/xpxkujzf6 


Some crackling sounds must be heard on some cars and they must be crisp and heard! Also an idea to EA development team specially to audio guys or person!

if your audio is script like for example sdf files that then link to audio sample then you can add randomiser via code line and then by adding deferent type of audio which lets say a set of 7 different crackling audio samples of exhaust on interior then audio engine will pick randomly and play that random audio sample on action when downshifting! 

This is how I have worked on my audio project as audio designer for DCS combat simulation, I have quite some years in audio experience and I’m sure with your audio engine there are n possibilities to make unique audio experience in F1 game! 

audio simulation brings more immersion to visual one thing can’t live without another! You can have beautiful visuals but if Audio lacking trust me not many will enjoy gameplay experience! 

30 Replies

  • Meza994's avatar
    Meza994
    Seasoned Ace
    2 years ago
    @StarKIndMan Again i agree that there is still plenty to improve but expecting structure-based sound (dunno what the proper word in english is haha) is a bit much at this point in time.. No game has proper structure-based sound simulation especially as getting an impression on how exactly this ends up at the driver and his ears is mostly only known by the drivers, i wouldnt be surprised if they say they barely hear anything more - yes they will hear more for sure, but will it be 100% as you said and not blend out a lot of it because of the focus and adrenaline rush? We dont know

    But again i agree that the could and should improve on gearbox, exhaust and floor scraping, especially the first two even in T-Cam but id keep the criticism more kind and friendly, we know EA wont have made things easier on them, we dont know how much time they get for mic placement etc. and knowing F1 teams it wont be much, we dont know the quality of their recordings like how much gearbox, exhaust etc. are even audible there, you can only do so much with bad base material but again, they could and should do more, id just keep it friendlier as long as you dont know that they only put in 10h a year into audio haha 🙂
  • Hi all, good night or morning depends on we’re you are! 

    so here is an great also comparison of audio in game and TV pod cam from each engine manufacturer in F1 the broadcast audio sound its impressive god quality just super! If you have F1 TV just go to any race and jump in the TV pod cam view from race and you can have ultra high quality audio /video for full audio experience! 

    https://youtu.be/qggB2TLk3nI

    but as we all know due the compression and all that I’m sure video has lost some of the initial quality, this compare video was made by someone eles, which clearly show that EA still need to have at least small or medium patch that will correct improve some of the F1 audio! 

    fingers cross we see soon audio improvements in patch notes! 

  • StarKIndMan's avatar
    StarKIndMan
    2 years ago

    Here is the Charles Leclerc in helmet cam audio extremely god quality and you can hear all noises and sounds even the floor bumps sounds which not only audible for pilot he feels them trough the body and chassis, this is why we need improvement patch on audio! 

    https://youtu.be/pO32c8yGhDU

    the current in helmet audio mix is great i do like it in game but as said we just need improvements higher volumes and slight adjustments on pitch on perhaps adding slight better remixes and adjusting that gearbox whine more pronounced audible the crispness on exhaust more pronounced less bass and more aggressive and definitely the sounds of gear up and downshifts a cross the board improvement is just needed! 

  • @ScarDuck14 Yes friend he is this is like really on the line and things must be reviewed! The audio in game needs overhaul fixes and adjustments that would boost bit more the immersion!

    For example the Honda and Mercedes engines need slight adjustment on more pronounced base audio wave sample of actual engine "grrrrrrr" that sound in RL is more pronounced more a live as in F1 game its bit muffled and blend, among other things I have already mention above. Thanks all for support and if I could help I would for free!

  • StarKIndMan's avatar
    StarKIndMan
    2 years ago

    Hi guys! 

    Also I would like to mention that besides of the audio would be such a great thing if we could have more sparks caused by floor scratching in game as now we have such small amount of sparks and they are almost not present! In RL they happen quite often and they are bright and very vives colour in game they are almost white and they happen like in a race 72 laps perhaps few times only when in real life they happen quite often! 

    here video I recorded of sparks from RB! Amount of spark particles and how prolonged they are! 


    watch attached video link here, this is upload: 

    https://www.veed.io/view/d0d2fafd-ca7f-423c-bfd9-3fcae803ca3d?panel=showcase

  • StarKIndMan's avatar
    StarKIndMan
    2 years ago

    Hi guys! 

    Just wonder if anyone going to respond from the EA/DC as this really and important aspect of immersion allows us players to enjoy more be more immersed in f1 action, we need fixes improvements on sounds! 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago
    @StarKIndMan Very doubtful you get any response. I’ve never seen a dev directly reply to a suggestion all the time I’ve been on F1 boards. They do however read them.
  • Hi Guys!

    So just was watching today on AC and ACC and found that there is nice review of F1 23 module for AC and just listen this sounds nice crisp the exhaust is more crispy and louder and more natural sounding not like an tube under water making bobbles which we have currently in our beloved official F1 23 game, I really would love more support on this and that someone from EA or DC look at this and let us know that we being heard and we will have some update improvement on sounds for the love of the mighty one! 

    https://youtu.be/Iucz7aTquFg?si=MSk1zgqVWSA5qLGg&t=1900

    If AC some moders made this why not EA?

  • StarKIndMan's avatar
    StarKIndMan
    2 years ago

    Hi guys! 

    EA team were we are with this proposed audio review improvement and more improvements that required in game to make it even more immersive and engaging with us community! Let’s go guys! 

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