Forum Discussion
sigh i'd really love an official EA statement about that
Codemasters/EA:
Announce the PSVR2-support already!!!!
I would easily trade my F1 life couch for it. Heck, Iād even donate my carpet
- ha6hk3w77mwj3 years agoSeasoned Veteran@coopa300 Iāll throw in a table and supercar
- ScarDuck143 years agoLegend@coopa300 Sofas and carpets wonāt be transferable from F1 22 over to F1 23 š
- ha6hk3w77mwj3 years agoSeasoned Veteran
So no psvr2 support for F1 ā23
- 3 years ago@ha6hk3w77mwj Too bad, but hence weāre talking EA here, I should have seen it coming.
Good thing I didnāt preorder though. No F1 23 for me. - ha6hk3w77mwj3 years agoSeasoned Veteran@coopa300 No i will skip F1 ā23 also, itās a real shame
- lufc1003 years agoRising Rookie
Extremely disappointing. So that's me out this year as I have no interest in the game now and I guess I wont be the only one feeling this way. See you in a years time to see if they realise what opportunity they just let pass by. Good look to the next racing game that chooses to ride on the wave of GT7's success in VR.
Poor codemasters and EA. really poor.
- 3 years ago
Also for me, I'll skip. Such a missed opportunity imo.
- ha6hk3w77mwj3 years agoSeasoned Veteran@coopa300 There is a reason why EA was voted the worst company for many years in a row
- 3 years ago
Yeah me skipping F1 23 too this year. I enjoy GT7 with PSVR 2 much much better.
- Ultrasonic_773 years agoHero
People somehow appalled that PSVR2 support won't be included should bear in mind that F1 23 development will have started a couple of years ago. There's also a fair chance of a major game engine change soon once support for last gen consoles is dropped, after which effort for something like this feels more likely to me.
I wouldn't be surprised if EA were also talking time to assess PSVR2 sales and the likely market if they did go to the effort of adding support. Those who own and like the system will obviously want support but if this is a tiny fraction of total players then they need to weigh up putting resources into this over other changes that far more players would appreciate.
- ha6hk3w77mwj3 years agoSeasoned Veteran@Ultrasonic_77 Sales have nothing to do with it, psvr2 was released in feb. Less than 4 months before release of the game. They had to wait atleast 1 month te look at sales and normaly a game goes gold atleast 2 weeks for release so if they wanted to add support development had to start way before release.
As for time, vr could easy be outsourced to another studio as they did in the past so that isnāt a reason as well. They allready have the vr code they just need to port is to ps5, stupid thing is sinds the game is ported to pc, xbox, ps5 whatever why leave the vr part out.
It just doensnāt make sense - ScarDuck143 years agoLegend
There are processes before they just dump a load of time and resources into something. Especially VR that has struggled to get any traction for decades.
A company like EA doesnāt gamble innovating. They wait see whatās going to definitively work make money before they invest.
VR isnāt worth is to them yet the numbers are not there. I have a PS5 and have no intention of buying a VR kit abs the same can be said about the majority of PS5 players.
Bigger the cooperation the least likely they are to innovate. They leave the indie developers to take most off the gambles.
only reason itās on GT7 is cause VR2 is made by Sony. So it GT7
@Ultrasonic_77 Is right who is also on PS5
- ha6hk3w77mwj3 years agoSeasoned Veteran@ScarDuck14 The point is if no one makes games for vr nobody is going to buy vr and if nobody is buying vr nobody will make games. However they have developt vr for pc so itās not like they need to start from scratch for psvr2
- ScarDuck143 years agoLegend
@ha6hk3w77mwjWhich is probably why VR has taken so many decades to gain any traction. Itās definitely on the up. But itās a few years away atleast before it becomes the norm
Problem is despite psvr2 being awesome. The numbers who have it are still very low. - ha6hk3w77mwj3 years agoSeasoned Veteran@ScarDuck14 I donāt think official numbers have been out (could be wrong)
- ScarDuck143 years agoLegend@ha6hk3w77mwj Donāt really need to be. Majority of people I know who have PS5 dont have it and donāt intend to anytime soon
- ha6hk3w77mwj3 years agoSeasoned Veteran@ScarDuck14 Thatās pure speculation, you havnāt talked to the majority of people, just a small amount on internet. I donāt kniw how many millions ps5 have been sold but you read maybe a cupple of hundred post
- ScarDuck143 years agoLegend
@ha6hk3w77mwjDo you think when polls are made they ask majority off people? Ofcourse they donāt. Most polls on all things are made from a few thousand people. I watch a lot I read a lot and I talk to a lot. And Iāve been around for a very along time. To know a thing or two.
- ha6hk3w77mwj3 years agoSeasoned Veteran@ScarDuck14 Iāve been gaming for 30 years, i know a thing of two aswell. And making a survey based on comments on website doesnāt mean anything. How these things go is at some point Sony will release sale numbers and then you know. If you read a lot than you know based on internet comments that a lot of people who never bought a F1 game where planning on buying thus one for the vr support
- ScarDuck143 years agoLegend
@ha6hk3w77mwjI donāt just read on here š
Vast majority of gamers are casual. Vast majority that buy and play F1 games are casual. They donāt play enough to be ready to pay out for VR until itās the must have. Currently it isnāt.
- Ultrasonic_773 years agoHero
@ha6hk3w77mwj wrote:
@ScarDuck14The point is if no one makes games for vr nobody is going to buy vr and if nobody is buying vr nobody will make games. However they have developt vr for pc so itās not like they need to start from scratch for psvr2VR was introduced on PC where there was a larger established interest in VR. Also note that F1 22.in VR on PC has not been very successful overall from what I can tell.
To go back to one of your earlier replies, sales/revenue will absolutely be the ultimate deciding factor, but this can be taking a long term view rather than immediately being profitable. My guess is that PSVR2 support will come in time but my points as to why it hasn't with F1 23 remain valid I feel.
- ha6hk3w77mwj3 years agoSeasoned Veteran@Ultrasonic_77 I respectfully disagree with you point for reasons mentioned before
- Ultrasonic_773 years agoHero
@ha6hk3w77mwj wrote:
@Ultrasonic_77I respectfully disagree with you point for reasons mentioned beforeI don't think PSVR2 dev kits were even available to non-first-party studios when F1 23 development started.
- ScarDuck143 years agoLegend
@Ultrasonic_77I donāt know if they were or not⦠But do think itās will be Sonys own studios that will be the main factor on how quickly the player base grows. Which is a huge plus for psvr2 as there are many. If they knock it out off the park like GT7 then more people will invest in VR. But donāt expect to see this until next year.
NFS Unbound is I suppose a test case for EA as itās new gen onlyā¦. Sales suffered hugely for it. So launching a game for still a small player base on PS5 along with an even smaller VR player base? Nope
About F1Ā® 23
Recent Discussions
- 6 days ago
Ranked Cheating
Solved9 days ago- 19 days ago
- 30 days ago