@DarkWarrior32243 wrote:
Thanks for your fast response.
The issue occurs when I
A) start the game
B) when I switch to another mode inside the game (i.e. trial to a race)
C) never in my previous versions of F1
I appreciate your suspicion about the overload of resource changes between apps. But in my scenarios, I only change within the game (swap subcodes instead of a whole app code?). So, logically, if an overload of code changes causes the error, it must be a coding issue in F1 2023 that the previous versions did not have. And it looks like that it mainly concerns the subroutine that loads the T300 FFB setup (the fact that I can manually load it by just addressing it in the setup, supports this idea). Question is, why the FFB setup is not kept when switching to a different mode and has to be reloaded, in the first place,
Well, if you find these ideas lead to a solution (I am willing and ready to test it...), I would gracefully ask for a free version of the next version of F1 :-).
Good debugging!
T300 firmware/driver issues are a Thrustmaster joint venture. In the case of errors if they are attributable to non-gameplay environment ie Steam/EA/Microsoft factors that must also be considered then all factors must be met or eliminated before attempting replication (long winded way of saying updated) and verifying replication.
So basically any behavioural or environmental factors that you can highlight are extremely useful. But the resulting outcome may not be a code fix, it may be along the lines of;
”Doctor, it hurts when I do ‘X’.”
”Don’t do ‘X’.”
Previous game codebases will not have been updated for F1 23 functionality or supported controllers may not make the ‘next game’list. The T300 is a PS3/4 & PC wheel, it has different recommended firmware and driver pack. Each time this occurs, the “didn’t do this in older game” is almost irrelevant to dev purpose.
Of course the resulting forum / community feedback here is useful to players coming to the game.