@c6829615538f9c53 Currently Nvidia Reflex is required for DLSS-G to be fully functional, and the "on+boost" setting is currently broken in F1 23 as I previously explained.
In my case I have DLSS-G running and fully working when using DLSS and DLSS-G version 3.1.13, did you update the DLLs or are you using the bundled DLLs?
If this doesn't work in your case, this might be an indication why they have chosen to not let users enable it.
Anyway, the behaviour you are describing sounds like boost actually are enabled as that seem to erroneously using half-rate, or quarter rate V-sync, which will mean that you get either 72 or 36 fps if your monitor is normally running at 144Hz.
Can you verify that you have Reflex set to 1 (On) and not 0 (Off) or 2 (On+Boost) <reflex mode="1" /> in hardware_settings_config.xml.
You might also want to check whether vsync is true or false in hardware_settings_config.xml.
The blur you are describing is not likely to be related to DLSS-G. It is more likely to be the anti-aliasing (TAA, DLAA) or the upscaler that you are using (DLSS, FSR2, XeSS) being the actual culprit regarding that matter.
DLSS-G is "just" interpolating frames in-between real frames, DLSS is the tech upscaling the resolution of frames, it is two different technologies.