Forum Discussion
3 years ago
@Shoegazer75 I'm so confused, my experience is the complete opposite of yours. I can only play the game now after 1.07. How is this possible?
- matty0blobber3 years agoNew Ace@RVladimiro I wonder if this is a case of TF and FFB being mixed up. I've seen it a lot.
- 3 years ago@matty0blobber I don't know, mate, it's possible.
@mariohomoh Interestingly I've never seen a firmware update for my wheel either. What if there's an update now... 🤭 For what is worth, I had to reset the settings I had on my wheel and tune little things again. Nothing major but it only felt alright after resetting and retuning.- 3 years ago
Nope, my firmware is UTD. Guess in the haste to 'fix' the issues with the G923 they've turned off TrueForce for now as FFB is part of the patch but it's still listed as "Investigating." However, I don't understand how it worked for me before, others have it working now, and no one seems to have an answer.
- mariohomoh3 years agoHero (Retired)To the best of my knowledge, I don't think there was ever an firmware update to the G923 itself in the 2 years or so I've owned it. As in, whatever firmware version it shows on G Hub for the wheel has been there for ages.
@RVladimiro that's probably due to the mix up between Trueforce feedback and FFB, plus the settings variability users have. Since the latter are rarely shared on these reports, we all assume our experience is the same.
What hints of that to me is OP commenting on how it's ok on the menus, but things go awry once they hit the track. The game has a blanket set of parameters for the wheel while on the menus, or just use whatever the device default settings are, and has the user profile kicking in once in the car.
I've seen you mentioning elsewhere that you suspect that TF was straight out disabled on this new patch. Indeed that seems to be the case, considering the reports we're seeing here.
As far as I know, Xbox has a tough constraint on their peripherals that end up limiting the number of bindable buttons and RPM lights functionality. The way devs used to work around that on the Logitech side was by using the TF SDK, regardless of the TF feedback being implemented or not.
So it all feels like the TF api was just scissored out 🤷♂️- matty0blobber3 years agoNew Ace
@mariohomohIf thats the case and they have cut TF out for the time being in order to get FFB working....shouldn't they have said that in the patch?
I'm thankful they've got FFB working but people who have purchased TF wheels deserve to know that surely.
- mariohomoh3 years agoHero (Retired)@matty0blobber Are you used to that level of detailed breakdown from EA?
I see that happening often with studios like Creative Assembly, Paradox, and iRacing - to name just a few that I have personal experience with.
Not with EA and I don't see that changing anytime soon.
TL;DR: the fact that nothing got mentioned in the patch notes doesn't mean anything.
About F1® 23
Join the community forums and talk with us about your experiences in F1® 23.4,614 PostsLatest Activity: 14 hours ago
Recent Discussions
- 10 days ago
Ranked Cheating
Solved14 days ago- 24 days ago
- 2 months ago