Forum Discussion
@Meza994 wrote:
@Ultrasonic_77I know which makes it even dirtier 😛
Pretty tame by rallying standards...
Re. the track I think aesthetically it looks decent but can't say I'm expecting it to be super-exciting from a racing perspective - in real life or the game.
- Hansenhaus3 years agoNew Veteran
Anyone feel the revs in 8th gear are too extreme? Would it be like that IRL?
There was a noticeable amount of wheel spin and front end snapping at the start. Something I hated in F1 22. There was a micro window to get your start right and even when you did the AI still came barreling passed you. Hoping the grip and control during starts is improved.
Track looks good in game. I'm sure it was quite an undertaking to get to that point. Too bad they couldn't use real names for the hotels etc...Probably a licensing nightmare.
From a track layout standpoint it does not look exciting for the real race or in game. Hoping I am wrong there. That is on the FIA and not EA obviously.
- mikyesposto13 years agoNew HotshotBig disappointment with the sounds. The eighth gear is a continuous over-rev, a huge step backwards compared to the 22 which was not perfect but much better than the 2021. Another sore point is the speed on the straight which continues to increase even without slipstreaming, a sign that the chassis does not work well and the car does not touch below losing speed on the straight. It is no coincidence that even on the highest curbs, the car jumps over without any problem and there is not the slightest perception that the bottom of the car is touching. Flashback to f1 2020, hope all of this is fixed with a patch.
- Meza9943 years agoSeasoned Ace
@Hansenhausand @mikyesposto1 its not the 8th gear thats wrong, its the gearing (a bit short) and the sound to RPM ratio IMO.. So the sound thats played ingame when they are at 11k RPM is sounding more like the car was going at around 11.5-12k RPM, so the sound we hear is 500-1000 RPM higher than the speed we are actually going at which makes the car sound much closer to the rev limiter whilst only going 12k RPM.. Dont know if the sound guys can fix that easily but its annoying indeed..
Regarding the car gaining speed on the straight its in theory absolutely correct like this, there is (IRL) slipstream even 5 seconds back and IRL they mostly dont gain speed due to bottoming out and d-rating (no more energy deployment). When we consider a car setup that uses a higher ride height and a obviously lower downforce setup for this track its natural that there will be less/no bottoming out and in the games they have a lesser dropoff in energy deployment at high speeds compared to real life so yeah its not really too unrealistic.. The kerbs however is difficult they might look higher than they are meant to be and higher ride height helps but they obviously dont look as harsh as in 2021 or 22..
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