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Anyone feel the revs in 8th gear are too extreme? Would it be like that IRL?
There was a noticeable amount of wheel spin and front end snapping at the start. Something I hated in F1 22. There was a micro window to get your start right and even when you did the AI still came barreling passed you. Hoping the grip and control during starts is improved.
Track looks good in game. I'm sure it was quite an undertaking to get to that point. Too bad they couldn't use real names for the hotels etc...Probably a licensing nightmare.
From a track layout standpoint it does not look exciting for the real race or in game. Hoping I am wrong there. That is on the FIA and not EA obviously.
- Meza9943 years agoSeasoned Ace
@Hansenhausand @mikyesposto1 its not the 8th gear thats wrong, its the gearing (a bit short) and the sound to RPM ratio IMO.. So the sound thats played ingame when they are at 11k RPM is sounding more like the car was going at around 11.5-12k RPM, so the sound we hear is 500-1000 RPM higher than the speed we are actually going at which makes the car sound much closer to the rev limiter whilst only going 12k RPM.. Dont know if the sound guys can fix that easily but its annoying indeed..
Regarding the car gaining speed on the straight its in theory absolutely correct like this, there is (IRL) slipstream even 5 seconds back and IRL they mostly dont gain speed due to bottoming out and d-rating (no more energy deployment). When we consider a car setup that uses a higher ride height and a obviously lower downforce setup for this track its natural that there will be less/no bottoming out and in the games they have a lesser dropoff in energy deployment at high speeds compared to real life so yeah its not really too unrealistic.. The kerbs however is difficult they might look higher than they are meant to be and higher ride height helps but they obviously dont look as harsh as in 2021 or 22..
- mikyesposto13 years agoNew Hotshotunfortunately that's something I noticed in the beta. Even if you put a low car with soft suspension, you gain speed on the straight and you don't feel the high curbs and the sausages at all, which makes all the setups useless because they will all use a low and soft car, you have a lot of downforce at the same time straight line speed time. Totally unrealistic!
- 3 years ago
Yes.
Gear ratios are pretty good, quite right. 8th gear is almost spot on.
The sounds on the other hand, are off by like 1k rpm.
While the track looked to be not perfectly flat and quite detailed, the car looked like it was never bottoming out, which was a nice feature in 22. Perhaps is the setup he was using. We can't know for sure until we try it.
- Meza9943 years agoSeasoned Ace@DavidGG53 Good to know about the gear ratios.. i guess those "reports" from people that cars wont go over 351 kph even at 0-0 wings will be wrong then - obviously i dont know which circumstances they meant (DRS, ERS, Slipstream, suspension) but i will trust your word on it 🙂
Do you think the sound thing is fairly easy to fix? I know it wasnt your workplace but maybe you got some idea?
If the cars really dont bottom out at all its a shame, a little would be nice at low ride heights but as you said, we need to wait and see at release! 🙂 - 3 years ago@Meza994 Yeah I wouldn't know about how hard it is for audio to make the change.
Gear ratio: https://twitter.com/jarno_opmeer/status/1661436042837196806?s=20
As you can see is maybe a couple of kph off. - Meza9943 years agoSeasoned Ace@DavidGG53 Fair enough, thanks!
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