Product: F1 23 Platform:PlayStation 5 Please specify your platform model.Sony PlayStation 5 Summarize your bugToday a patch came out for the Logitech G923, I never had a problem with mine before this. Now after the patch when ever I try to drive my wheel is making grinding sounds it has never done it before it’s also rattling and it sounds like it’s going to brake the wheel, I’ve tried to turn off force feedback to help the issue but that somehow makes it worse, when I go over the rumble strip it’s a thousand times louder than before and even with force feedback and rumble trip effects off. It’s in drivable What is your 16 digit Report Code?BVPH-EATJ-HCGR-SHEG Can you please provide the name of your current internet service provider?Sky Which area is the bug/glitch in?Single Player Steps: How can we find the bug ourselves?I’m not sure, try using the Logitech G923 on the game and it should be the same as mine, the game was fine earlier today before the patch What happens when the bug occurs?Loud grinding and rattling. Sounds like it’s going to break the wheel What do you expect to see?Undo what ever the patch has done because I loved the game before the patch today now it sounds like it’s going to break my wheel
I've double-checked this, and we have confirmation that since the last patch, Trueforce is enabled on PC and PlayStation consoles, and the noise you notice now is from that new feature. PC players are able to adjust the strength of Trueforce via the GHub software. On PlayStation there is currently no adjustment option, but we are looking into adjustment options in the future.
If you want to lower the strength of Trueforce on PlayStation you can adjust your audio level, this will lower the effect.
@Wielewski25 there are many other useful posts here as well. To no one's surprise I guess since we're on the way to hitting 20 pages 🙃
But rest assured that EA does keep track of what is being discussed here.
For instance, in this comment I link a few clips of the G923 and G29 wheels and noises they can produce under normal operating circumstances and parameters, and also differentiate the Trueforce feedback from the regular (DirectInput) FFB, as they're not the same thing.
Trueforce is a proprietary Logitech SDK that produces an extra layer of feedback more akin to the haptic feedback of Dualsense controllers. They can use actual physics data and telemetry to provide that, but most cases they just feed on the audio data from the game to reproduce engine noises, rumble strips, tyre scrubbing etc via vibrations. So Trueforce does not have any impact on the resistance or the forces of the steering column.
To you and everyone else concerned, I've reached out to Logitech with the video kindly provided by Santial2885. They've confirmed that those noise levels areexpected for a title running Trueforce effects at 100%, and if what you're experiencing is close to what Santial captured in his video you can carry on playing the game as it should notput your wheel nowhere near breaking 👍
Yes, that noisiness can be annoying as heck, and most people would probably prefer to tone the Trueforce audio down. In the meantime we can all work around the lack of a dedicated Trueforce slider by dialing down the audio effects in the game settings, while PC players also have the option to do that via G Hub in the Trueforce section of the settings.
TL;DR: Noises are frustratingly loud, but normal for the wheel running with Trueforce audio set to 100%. This should not break your wheel. Console and PC players and dial it down by turning audio effects down in the game settings, while PC players can also tone TF effects down in the G Hub software.
Let's hope EA implements a proper Trueforce slider in the game like other simracing titles.
Lowering the Audio does not do anything unfortunately unless you play with 0. But thanks to every single person that a posted something, seems like we are hopefully getting closer to getting this fixed !
@Calum_Lyons06 Bear in mind that there are a few audio related sliders in the game. From the top of my head, the relevant one here would be the Mix > Effects one.
It’s unbelievable, especially when I hear there’s no issue, not so relevant…don’t know what’s the problem with most of the guys here, I’m so angry for this, i have paid for this, and I want to play…lower to zero, deactivate this, enable that….are u serious?? I just want to play my * game, roll this * down and put the previous * version 😂😂EA is the best of the best in terms of in game purchase, for all the rest, especially updates, it’s all about luck
Making a small effort to hopefully get a quicker fix to the issue multiple people are having.
I uploaded a short video where I tried to capture the noise my wheel is doing. The biggest issue is the grinding/whirring coming from the center of the wheel, which feels quite unnatural. The curbs feel way different/louder and also buggy since the last patch, but for me personally, it's not that big of an issue.
Although my microphone does not pick the sound up that well, you can still hear it. I'm mainly pointing to the sound the wheel makes when I'm driving on the straight and not moving the wheel at all. If this is actually intentional behavior and a "feature" then its quite sad. Prior to the patch all was butter smooth.
@twitchnkfcMaroco if you watch my video, i'm also having that "grinding" noise in the straights. I've just test it in a longer straight, and it makes the exact same sound.
The faster the car moves, the louder is the sound, and if you stop the car, the noise stops also.
I can't tell if it's intended or not. Let's suppose it is intended. (An extra layer of feedback), I not sure what it corresponds to: the wind or the aerodynamics of the car? the friction of the wheel with the surface?
Surely is not the engine, because the sound stops when you stop the car (and the car engine is still on)
@twitchnkfcMaroco Great! Especially for capturing the TF noise with the wheel centered.
I'm assuming that's TF because you mentioned it not being there before last week's patch. If that's correct, reducing the in-game slider for the Effects audio should also attenuate that?
Just so that no one spins this around, I am not ok with this workaround. I want my Trueforce effects resolved on their own, without interfering with my audio mix – just like in all major titles that have worked the TF feature in. Hope it gets fixed soon. And properly.
To shed more light on how this whole FFB/Trueforce thing works with these gear-driven Logitech wheels, there are two helpful teardowns out there
The G923 has an updated and more capable motor circuitry, but apart from that it is the same wheel as the G29/G920. Will goes in detail about those differences in his teardown. You can see that in the top half of the picture below.
Right click on the image and Open on a new tab to see in the full resolution.
Both wheels produce the FFB the same. Those two silver cylinders are the motors and they all have a pinion gear at the top end, which you cannot see here. When they turn, they turn another gear, bigger, behind that steel cover. Those gears move that cogged track (yellow arrow) sideways, as shown in Barry's video. That track will turn the steering shaft (red arrow) in turn, or resist its movement. So whenever the steering wheel turns itself, or you turn it, it's all about the cogged steering column turning on the cogged horizontal track with the aid or the resistance produced by those two silver motors.
So where's the Trueforce mechanism? Well, there's none 🙂
Trueforce are all about subtle vibrations derived either from the game physics or the game audio – in the case of F1, the latter. Those vibrations are made by the very same assembly: it's the same silver motors spinning on that same cogged track which in turn makes the steering wheel rapidly oscillate left and right, mimicking the vibrations you'd get through the wheel, dashboard and floor of the car depending on what's going on with the engine and the tyres.
Just that.
Any rattle or grinding or whining sound we hear from these wheels come from those motors and cogs. There are no other moving parts.
So that annoying and worrying sound you're getting when going straight, @twitchnkfcMaroco? Well, apparently it's just annoying, we can scrap the "worrying" part.
There is still an issue, naturally. And it stems from the keyword I italicized above: subtle. As of now, Trueforce audio effects are cranked up to max, and there's no proper way to make them subtle. Until a better solution turns up (pun intended), we'll need to make do by working around the problem and turning those audio effects down in the game – the actual audio ones, in the Audio Settings of F1 23.
I may have gotten some of the details wrong, but I believe that's the gist of it.
I encourage anyone still worried about it to contact Logitech with these two user-submitted videos (Maroco's above and @Santial2885 on page 18) and ask them to confirm that the wheel is still working in a, well, deprived state of normalcy, and still far from risking damage. But that was what I got from them earlier, and all these videos still line up with the "yeah, that's the noisy Logitech wheel indeed" fame that these wheels have always carried in the simracing scene.
With this... brash implementation of Trueforce, and with the rework that the FFB got in F1 23, it's probably the first time that most of us get to experience this fame in first hand. That probably adds to the general sense of uneasiness, specially if F1 is one's main title. This franchise was never known for its crème de la crème FFB in the business after all, and F1 23 represents quite the pivotal point in this regard – again, it's both Trueforce debut on consoles and a reworked FFB on the same year.
But it should not put our hardware at peril, just our patience and goodwill towards EA.
@twitchnkfcMaroco I've played Dirt Rally 2.0 which has a brilliant implementation of Trueforce and those noises seem to be normal Trueforce at work. However, they seem to be amplified by your desk and likely the mic. I don't have that kind of pronounced volume of the wheel but I'm on an entry-level Playseat rig.
Have you played other games with Trueforce? If yes, how do you compare the noise from those games with F1 23?
If no, would it be helpful if I recorded the wheel's noise from a different game?