Forum Discussion
Oh man... I want this ability so much. And I want it ASAP!
I hope they wont wait for an entire year to apply it.
Please this! As a christmas present for all f1 23 players! 🙌
Yeah I want it yesterday. It makes me sad every day that I play without it. This game is so much fun. It would be so much more extra fun with 360 steering. Makes me wanna beg ea codemasters to add it to the game now. I would be able to enjoy this game right now so much.
No more feeling like my controller is at fault. I want the full 360 degree of freedom to really go for super good and consistent lap times.
- 2 years ago
If they were to implement this now to the game. I wont be able to play any other game except f1 23. All other racing games would no longer be enjoyable without 360 steering. I'd definitely be stuck with this game for the whole year. Untill other companies pick up on this innovation. If not then just f1 23 and I'd buy f1 24 right after it. No racing game should have a lack of 360 steering.
- 2 years ago
hah, those are quality problems. It's just good for ea codemasters if they are the first to pick up on this 360 degree rotational capacity of the left thumbstick innovation.
Everyone will know codemasters was the first to implement this feature. It would bolster their already even great reputation.
I think it's only very good for the company. To show superior logic.
- 2 years ago
Here I raise a glass of hot coffee for EA, Codemasters and 360 degree steering in f1 23.
- 2 years ago
I'll raise a hot cup of healthy green tea. To supplement the bolstering of ea codemasters and 360 degree rotational capacity for accurate steering on the left thumbstick.
It is a dream to enjoy and capable of becoming a reality.
- 2 years ago
And as I am stirring my hot cup of coffee with milk and sugar, I am stirring it 360 degree, and now I am reminded of the 360 degree rotational capacity of the left thumbstick! 🙌
- 2 years ago
Hahaha, now everytime I stirr my cup I'm gonna think about 360 degree steering. Maybe they should put a stirrable coffee on workstation table in between racing weekends in the game to celebrate this great innovation. 😃
- 2 years ago
Great ideas man. You come up with great ideas.
Let's just stick with 360 steering on left thumbstick for now. It would make my whole year if it were implemented now. I could enjoy the whole year of gaming on f1 23. with supreme steering accuracy of any racing game that has ever existed.
- 2 years ago
That reminds me of gtr 2. A long time ago, the game was so realistic, you coulden't accurately steer on a thumbstick, so I placed my controller on top of my mouse, throttle/brake with pointing fingers and mouse steering with pinkies holding on to the mouse with the gamepad resting on top.
And now I know, every sim game can be played on a controller if it has support for 360 degree rotational capacity of the left thumbstick. But for f1 23, it would make a great gamepad supported racing game to the best gamepad supported racing game of ALL TIME.
- 2 years ago
Yeah, I have to give it to Codemasters. They are the best at supporting gamepad players.
Adding support for the already available 360 degree of rotational capacity of the left thumbstick, for accurate steering,... F1 23 would become the best racing game of all time on a gamepad. Even more of a leader in the whole industry of racing games.
- 2 years ago
Man, I can't wait... I so want this feature. So much.
I'm gonna steer my cupp extra long for a heightened chance of this feature being implemented to the game. lol
- 2 years ago
No need for superstition.
Let the idea/concept speak for itself.
It's a huge value turn out, for so little developmental effort.
A game doubled in value with just a few lines of code added to the game.
You have to be crazy to miss out on it.
Every player is going to have double the amount of fun with double the amount of steering accuracy.
I expect this feature to be in the game pretty soon, because it's double the value for little to no coding/development effort.
They can even add it as an optional beta feature. Improve on it as we go. It woulden't require allot of effort at all. And the value extracted from it is huge.
- 2 years ago
Yeah, I can only hope right now. I want it so much.
- 2 years ago
Well its not up to us. The developers will decide if this is easy to implement or not.
- 2 years ago
Do you think there might be complications, implementing this feature?
- 2 years ago
Maybe. There is a speed=sensitivity function in the game, to allow for accurate steering across different driving speeds.
I assume this 360 degree of enabled input would not conflict with that, only add extra double accuracy.
But maybe the feature will have to come with an option enable disable or adjust the speed=sensitivity function. The amount of steering available depending on speed.
But other than that, its simple.
In an fps game you can turn the camera to any direction, 360 degrees. Simply apply that to the steering wheel. and you have 360 degree of steering.
What is even extra good is that the f1 cars already by their very nature have 360 degree steering. A roadcar would have 900 degree. But 360 is a perfect for f1 or f2.
So in that sense I simply see allot of compatibility of this feature with this game. I highly doubt it will be difficult to design a functional 360 degree steering.
- 2 years ago
Altho at the bottom max degree of steering, there might be a conflict between left and right. They could either add a deadzone to make it 350 degree, or simply code it to not be possible to cross the 180 degree limit from left to right or from right to left.
- 2 years ago
Yeah the bottom left and bottom right will have to be seperated by some artificial blockage when accidentally going over the limit, like 181 degrees to the left becoming 179 degrees to the right. There would have to be some two way barrier that limits oversteering from crossing the border.
- 2 years ago
Yeah like a mandatory neutral before allowing change of direction?
- 2 years ago
Nah, that doesnt seem logical. You gotta think about easy engineering.
When the Y-axis has a negative value, the x axis is not allowed to move from negative to positive value, or from positive to negative value.
And when the Y-axis has a positive value. The x-axis is allowed to change from positive to negative or from negative to positive.
That way you have full 360 degrees of freedom with a blockage or lock at the max steering, bottom left/right.
- 2 years ago
Yes that is genius! So logical.
Y=180, X=0 neutral and positive value of Y allows X to change from positive or negative value.
to the left anti clockwise.
Y=179, X=-1
Y=0, X=-180 halfway left
Y=-1, X=-179
Y=-179, X=-1
Y=-180, X=0 full left
Y=-179, X=+1 limitted to x=0 or -1 because y has a negative value (the change of x to positive value when Y is negative, is blocked or limitted to X=0 or X=-1)
Maybe limit both to 179 for total of 358 degrees.
- 2 years ago
Indeed
I am by no means an expert. but it seems logical. Otherwise just copy fps game camera coding and use it for steering application.
Y=0, X=-180 half left
Y=-1, X=-179 more than half left
Y=+1, X=-179 less than half left.
No transitional issues on 90 degree left or right. It can easily go further or retreat to more or less steering.
The only issue is bottom max Y=negative values. 180 degree lock. when X=0 and Y=-180. Has to block X values from crossing/transitioning state(positive/negative). So Y=-179 and X=+1 has to be blocked somehow when steering left.
So if Y is negative X cannot change between positive or negative values. Otherwise it would go from max left to instant max right by accident.
- 2 years ago
What about the inaccurate values?
For example X=-50 and Y=65
Or the almost accurate values. As we cannot assume that all thumbsticks on all gamepads are accurate to produce precise values around the outer edges of the thumbstick.
- 2 years ago
@ivun3
Why cant I reply anymore?EDIT:
Yes HAHA! Your post was also deleted right after you added calcules. Oh man! We are trying to post a way to calculate/convert thumbstick input to steering degrees! Please let us post the actual math?
- 2 years ago
Yeah it seems so. cant post calcules. Which is kind of weird. Seems like the forums have calcules phobia. it is considered spam. We are trying to display calcules. But maybe post in image.
- 2 years ago
ok hope it works. small file.
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