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Nah I think someone will eventually figure it out. And the whole industry will quickly pick up on it very soon after.
It's like.... Come on... How easy is it to make a 360 degree steering, considering all the amazing mindblowing things game developers are able to achieve. This one is very easy.
Maybe you are right, maybe they are blind to it.
But who cares. Other developers will pick up on it and then they will simply copy and paste. This is not some kind of thing that needs patenting. All fps games use the x and y axis. for full 360 degrees of movement. and even 3 dimensions of camera control.
360 degrees of steering is easy. People can see and even check or apply the code, its on page 6.
Yeah. Apply any x and y values from your thumbstick to the code on page 6 and see how accurate it is.
- 3 years ago
Do you want me to check for possible errors?
- 3 years ago
Nah, you've already helped enough with resolving the deadzone and max polarity issues.
I want anyone to check it out, especially ea codemasters. The final code on page 6 is completely ready for review and ready to be applied to the game. By someone who is actually authorised to do that. And capable doing so, ofcourse.
- 3 years ago
added fine tuning for code
- 3 years ago
Anyone know the programming language f1 23 is developed with?
c++?
About F1® 23
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