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65 Replies
Thank you, yes. This is really all of it.
Now we just need a coder to implement it into the game.
I like your paper photo more! haha just kidding. But it did look very chaotic and cute. Like a frankenstein trying to work it all out. Messy chaos of orderdness. 😉
It was raw and pure 😎
Now its smooth and neat. 🤓
haha, I know what you mean. I added allot of little bits of commentary and tips and clarifications on the paper image.
Let's do one more for fun. And call it a day.
X is minus 80 and y is minus 50
formula result: 57,9946°
x and y is negative so logic gate #3 is subtract answer from 180 and make negative.
180 minus 57,99 =122
and make negative
is -122,0054 degrees
(X, Y) = (-80, -50)
is - 122.0054 degrees steering.
That is 122 degrees of steering to the left. Anti clockwise.
It ALWAYS works! I love it! 😃
My formula is so accurate. mmmhhh... 🤓
I wanna do an easy one. X=-50 and Y=50
The result should be -45 degrees. Obviously.
But lets put the x and y values in your formula, just for fun.
Result...
Yep my phone remembers the previous calculation using your formula. I changed the x and y values to 50.
Calculated the result and it was a perfect 45 degree.
x = neg and y = pos
which is logic gate #2 = make answer negative.
that is -45 degrees of steering =D
So that is to the left. Anti clockwise. -45° steering
The formula is perfect, as long as the 4 main logic gates are applied. Which require negative or positive value. And the formula strictly only allows positive values. So if x is minus 50 then the formula accepts only if you enter 50. and not minus 50.
So how do we ignore negative values for x and y in the formula? And yet, not in the logic gates?
If we are going to automate it, which is the whole point... Automation xP
Then we need a way for y and x to always be positive. Especially when they are negative. for formula.
How do you ask a computer to do that for you?
Maybe we should make the current 4 main logic gates into 4 sub logic gates and make a new main logic gate removing all minus values and make then positive for the formula, yet not for the 4 sub logic gates, which are your current main 4. because positive and negative are necessery there.
Ok, more improvements! You're my man.
So
For Formula:
if (x<0) then multiply by -1
if (y<0) then multiply by -1
enter values in formula
check 4 logic gates for neg or pos x and y values and apply the correct logic gate.
Sounds good?
I am not a coding expert xD
Well, that was easy... I thought it would require a whole bunch of extra codes.
I provide the problem, you provide the answer. xD
Good teamwork.
Now we need to make it so that negative values only become positive for formula and not logic gates. What kind of line of code would do that?
As I already said, I am by no means a coding expert.
We need a coding expert up in here, this place, FOW DHAAT!
Any coding expert in da house?!
Yooohoooo, helloo🤭ooo?!
Anyone in here that can actually write code?
How do we apply removal of negative values, only for formula, and not for the logic gates that come after it?
We need to tie the command to the formula with some kind of digital rope maybe?
hello? Anyone here can Code?!
Codemasters maybe? =D
lets have a nice chat about the 360 degree of steering on the left thumbstick using only the x and y values it has. I already written 80% of the code/logistics, but we need an actual coder to smooth this up and apply it to the game. in actual code.
Or maybe my amateuristic funny attempt at coding 360 degrees of steering on left thumbstick will come as hilarious and good laughter for you. =)
I'm always glad to make someone laugh. It doesnt matter if I look silly. I would love it if you can laugh about my attempt. Especially if its about 360 degrees of steering on left thumbstick!
full 360 freedom racing, YEAAAH!
Let's go!
It's awefully quiet up in here.
Especially considering how brilliant your idea is.
And that you've already done 80% of the work to implement it as ready to use in the game emmediately.
Like... Yesterday kind of ready.
Or maybe not. I dont know coding.
so...
You're welcome to jump in. Coder or not. Everyone can come up with a good idea to make this easier for the developers to implement I guess. Sometimes even representing a problem can bring about a solution. Improvements build over time.
Eventually someone is gonna say, "Yeah thats easy peasy lemon squeezy. In the game and patch.... Let's gooooo!"
Haha, yeah. I hope so. 🙌
lets get this feature implemented. check my codes, formula and logic gates. took me allot of effort to make all of that. maybe it will increase the chance of this feature being implemented.
I will even continue to improve later on. Apply automated coding line for the negative value transposer for formula.
You might be glad ur working with experts, that's how long it took me to write the code/formula and logic gates.
I didn't want to feel completely useless. So I editted your function coding/logic chart. To make it more automated. But I dont know the actual code this game needs and where it needs it, in order to even allow the possibility of utilizing these functions for the sweet 360 degrees of freedom in steering.
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