Forum Discussion

Re: F1 23 crossplay syncronisation issues - introductory round


@Heindii wrote:

Product: F1 23
Platform:PlayStation 5
Please specify your platform model. Sony PlayStation 5
Summarize your bug private league over racenet with crossplay activated (PS4/PS5 and PC). We are 20 friends and having syncronisation issues when playing our races in the league.
What is your 16 digit Report Code?
Can you please provide the name of your current internet service provider? Spusu (A1)
Which area is the bug/glitch in? Multiplayer
Did you have cross-play enabled? Yes
Steps: How can we find the bug ourselves? We are playing races with 50% racing distance. After qualifying we can adjust the strategies and then the introductory round should start. BUT HERE IS THE PROBLEM. Some of us are in the introductory round and some of us are starting in the race in round 0. So there is a synchronisation problem. We tried to host the league on PS5 and also on Steam. https://www.twitch.tv/videos/1971226732
What happens when the bug occurs? We are playing races with 50% racing distance. After qualifying we can adjust the strategies and then the introductory round shuld start. BUT HERE IS THE PROBLEM. Some of us are in the introductory round and some of us are starting in the race in round 0. Then we can race to the grid position and the few people on round 0 do not see the start box. and when they race further and the others are standing on the grid, the SC occours and then the game crashes after a few minutes. Yesterday it happened twice. https://www.twitch.tv/videos/1971226732
What do you expect to see? Normal racing

Video of the bug.

https://www.twitch.tv/videos/1971226732


@Heindii This is the kind of report where the session report codes can be really important.

Try to collect as many as you can from as many drivers (get them to screenshot) then collate here in this thread.

7 Replies

  • Heindii's avatar
    Heindii
    Not applicable
    2 years ago

    I only have a part of the report key, because nobody has a screenshot of the pause menu. But one has streamed with the webcam above the code ☹️

    Part of the report code: ****-*HXG-JKJV-MXDE

    Hope that helps a bit.

  • Heindii's avatar
    Heindii
    Not applicable
    2 years ago

    League name is "HannesKannEs" - with "Romapid" as admin

  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    2 years ago

    @Heindii wrote:

    I only have a part of the report key, because nobody has a screenshot of the pause menu. But one has streamed with the webcam above the code ☹️

    Part of the report code: ****-*HXG-JKJV-MXDE

    Hope that helps a bit.


    Thanks. It might be better to try recreate the bug situation and forearmed that you want the codes (they're unique each time you start the game, so can be collected prior to the replication effort).

    Replication is essential and precise tracking is best 🙌

  • SteveJackson's avatar
    SteveJackson
    Hero (Retired)
    2 years ago

    @ArthurAmazonas wrote:

    were any of the drivers using wifi?


    Almost certainly desync but the game decided to go down an “intermittent connection is okay” route many iterations ago. 

    There is I believe either too much data overhead, too much reliance on host connection, reliance on in front and behind (and the switchover). Plus the AI (including SC) also rely as or interact as a connection. Cabled minimizes latency but it doesn’t help with exclusivity or minimum bandwidths it’s all “best effort”. Some PC LAN has a kind of “gaming QoS” but it’s not always at a driver level. 

    Haven’t done packet analysis because IANAP. 


    WiFi because consoles is likely but the session code analysis should prove it. 

    Don’t know what else to say other than I don’t or very rarely lose connection to a lobby but there will be players who constantly lose connection and think nothing of resuming or rejoining. But this behaviour is condoned.

    The game has to be better at dealing with those that don’t come back as well. Gamers do, for various reasons, terminate their connections spuriously, regardless of platform.

    Those that remain connected often bear the consequences in the gameplay. Not claiming that the game is bug free, but this has always been a major factor in multiplayer.

  • Heindii's avatar
    Heindii
    Not applicable
    2 years ago

    Thank you for your replies and ideas for solution.

    Since my problem we started a new league without crossplay because we blamed the problem on the crossplay servers and now unfortunately 3 players (PC) can't play anymore.
    last week we had the same problem with the warm-up round even though we had crossplay disabled. so the game has a massive problem with desync. Luckily we were able to deactivate the warm-up round afterwards and restarted the session. Without the warm-up round there is no problem with the warm-up round (which is not the solution to the problem, just a workaround).
    The host of this race crashed and was forced to leave the session by the game. The host was migrated again and the next big errors happen during the host migration. 1-2 players are still visible and physically in the race, but are driving in their own session. These 1-2 players are driving their own race and the positions and SC phases do not match the other drivers. And when they are invisible to others, you crash them in corners in their game. DESYNC.

    Yesterday we had another race and the same error occurred with the desync after the host migration.
    I also have a report code from this session: SECK-EPCH-BAKR-SHEG.

    If you need the report code to be able to trace a session error, then this code should also be displayed somewhere in the results window or in the ranking list or something else. During the session, hardly anyone will go to the menu and photograph or write down the code. The way it is solved now is not really practicable.

    https://www.twitch.tv/videos/2002327298

    LukSte9799 had the problem with desync and so he was able to overtake me in SC because he didn't see me in his session. In his session i was still in front of him but everyone else was sync with the new host.

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