Re: F1 23 vs. F1 22 for pad
@Blackbird90 Of course.... Maybe you should read this topic
But you are so right, F1 23 ist much better for Controller Gamer, it's so realistic, slow corners in wet conditions are so easier to drive than on a sunny day
@Blackbird90 Of course.... Maybe you should read this topic
But you are so right, F1 23 ist much better for Controller Gamer, it's so realistic, slow corners in wet conditions are so easier to drive than on a sunny day
Hmm now because of @Blackbird90 comment I am quiet unsure what I should do.
In F1 21 the balance between pad and wheel user was quiet good, when using TC full.
In F1 23 it is so much more difficult to handle for pad user. I really hope F1 22 could be a good solution, because we really want to make the next step to the actual cars.
So to make it clear, is there a difference in traction between GP mode/MP mode and much loved by you guys, my team or career? I could test it, if so. Like, on what tracks are you limited by traction mostly?
@Blackbird90 GP-Mode has the same issue, try Bahrain, Baku or Mexico (especially Stadium Part)
I don't want to be nasty but whats the matter if @Blackbird90 tests some tracks in case of traction with full TC?
I mean, are you / is he from you CM?
What does it change? A lot of people, including my friend, are complaining about the very low traction with full TC when using the controller.
By the way: Does F1 22 has other handling problems, which F1 23 doesn't have? I often read people complained about spinning in that game. So in which situations?
And the most importent question: How are the breaks in F1 22? In F1 23 they remind me on F1 19, where we also had a very low break effect, especially on tracks like baku. in F1 23 they are horrible too. In F1 21 everything was fine, the breaks felt well. So how is it in F1 22? And how is the grip on those street circuits?
A lot of questions I know... :D