@Dechri Disney did not threaten to sue EA. They're the IP owners with a licensing deal in place - they don't "sue", they revoke the copyright. Which they did not by the way: they just let the 10-years exclusivity deal expire, and EA keeps their copyright.
Yes, it was widely reported by industry insiders that Disney was unhappy with EA over their use of the license. However the Battlefront fiasco wasn't ever the major reason for that; it was because of the slow pace of game releases and canceled projects. Disney deemed the license "underutilized". That ridiculous Battlefront MTX episode set it all ablaze indeed, especially to the eyes of the community and for the reasons @ScarDuck14 pointed out, but overall Disney was annoyed with the missed potential of the IP amid cancelations and few releases.
Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.
Ross Brown is managing and technical director of F1. He overseers regulations, not marketing, brand value, image rights or licenses. If we were to ask Max Verstappen about what he wanted for a F1 game, he'd probably say to give it to iRacing.com group or the like - but that would not move the needle for such a deal an inch.
@FG44141 yep, I remember that. Julian Tan also said (and it's in the same article) that having an accessible game is their priority, and that Codemasters does a terrific job on that end.
If another company took a side deal to work on a F1 sim, I'd be all over the moon with it, make no mistake 😉
But:
1) Nothing suggests that Codemasters and EA would lose the franchise. This would be 2 concurrent franchises;
2) Good luck trying to play that hypothetical sim with a controller. Anyone can get a taste for how it feels with ACC, iRacing, AMS2, and rF2. Have any simracing studio ever released a controller-friendly sim?
So for the vast majority of the player base (pad users and casual gamers), EA's F1 would still be the title to go to.
Again, a future sim would not kill EA's license. For it to happen, the new holders would need to commit to an accessible game, the sort of you just don't see in the simracing scene.