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@MagalhaVoa wrote:Hi,
Just saw the new video https://www.youtube.com/watch?v=kGP-3-KsQpg
Quick feedback: I understand the approach of increasing the reflections on the game and is fine, give it an artistic feel. However, one point is a bit odd: the tyres look way too glassy.
If we compare with real life,the flat part of the tyres (that gets in contact with the floor) have very diffused and subtle reflections, but on the game is like if they were make of reflective plastic and not actual rubber.
If the reflection of the tyres was changed a bit, I think could be a small nice improvement.
(please check the right tyre on the picture below for example)
100%
That was the first thing I noticed when the first gameplay came out.
I immediately went to check out a night race and noticed that the reflections on the wheels were quite different.
What I don't understand, when a modification is made, isn't it checked and reviewed by several people?
- Monzstar833 years agoSeasoned Ace
It happens sometimes.
I have questioned what kind of QA (quality assurance) new features and fixes have - for example, we have had issues with patch fixes where the fix worked but threw up another issue which should have been easily spotted and sorted before release (had it been QA’d properly).
- ScarDuck143 years agoLegend@Monzstar83 Have discussed this with EA in great length for last few months. All Champions have given feedback on what’s wrong with how bugs are reported and fixed. And we’ve seen positive steps by EA to improve things
- Monzstar833 years agoSeasoned Ace
@ScarDuck14 good to know
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