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@mariohomoh wrote:
@AquaOrenjiWow, huge respect for that diversity effort! I'm planning on doing just two races, a drow and a half-orc or dragonborn, and I'm anticipating those two taking dozens of hours of my playtime already
(😉)
Haha I think I'm gonna wipe my modded MyTeam for the final time and just focus on this league that's starting up. Probably gotta do a clean install to do so--I was adamant about being singleplayer-exclusive but while the AI has become much more satisfying to race, I confirmed last night that they still can't adjust their race strategies to SC and late-race weather changes. 22nd to 4th in a backmarker at rain soaked Zandvoort because only I knew to put on fresh rubber during SC (and not immediately after) is the worst immersion-buster. I'm convinced that tire strategies are fully scripted no matter what happens out on track.
I'm going full dapper-lad Bard for my first playthrough and will mod the game and do an evil draconic elf sorceress run for my second. Wish I could do them simultaneously but I don't want to risk breaking anything in my first playthrough.
Speaking of that league. Have you tried the F2 cars? Got any insight on how the differential works there? It's not the same as on the f1 car. I did some light testing with the extremes already but want to confirm my findings.
@AquaOrenjiUnfortunately I have no fun driving F2 in these games so I ignore those cars altogether, but the differential should work the same. I posted about them a few weeks ago.
This is no sim, but the basic logic of how differentials work is the same in F1 as it is over the simracing and simcade scene. I can't see why F2's diffs would work by a different logic.
Give us more info and we'll gladly chime in to help, pal ✌🏼
Edit: here the post I'm referring to.
Edit 2: Again regarding F2, that's a shame because F4 and F3 cars are a joy to drive in other sims! They all have character and see fun to manhandle when you're too greedy on cornering. It's a shame we don't have a proper realization of that machinery.
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