Forum Discussion
Meza994
3 years agoSeasoned Ace
@ScarDuck14 More freedom in the development, faster, slower (only up like 4-5 upgrades per season)
Better regulation change system - one that can really mix up the grid, that can make the cars actually slower than the first season, setting the focus differently like low downforce/low drag era etc. helpful suggestions for that have been made in the past and can be made again.
More realistic restrictions from real F1 like budget cap, development limit - the latter best combined with a deeper upgrade system allowing for players to think about how much Windtunnel time and money is spend to increase chances for a success or improvement value, the less you spend the higher the chance it goes bad and all is wasted - less potential for the rest of the season!
Testing new parts in practice to confirm successful develpment - otherwise the player doesnt know if it might even make the car slower
Pre season testing with major focus on car development with practice programs focusing on these areas, low engine power runs, low/high downforce runs
Recovery/repair of car parts so it wont cost too much - in regards of the budget cap - so front wings/side pods can be repaired sometimes (reduced chance with increased damage), power unit and gearbox components that have a failure during a session have a chance of still being usable - not instantly put at 100% wear.
Thats just what i can think off out of the top of my head for career/myteam ONLY use lol
Better regulation change system - one that can really mix up the grid, that can make the cars actually slower than the first season, setting the focus differently like low downforce/low drag era etc. helpful suggestions for that have been made in the past and can be made again.
More realistic restrictions from real F1 like budget cap, development limit - the latter best combined with a deeper upgrade system allowing for players to think about how much Windtunnel time and money is spend to increase chances for a success or improvement value, the less you spend the higher the chance it goes bad and all is wasted - less potential for the rest of the season!
Testing new parts in practice to confirm successful develpment - otherwise the player doesnt know if it might even make the car slower
Pre season testing with major focus on car development with practice programs focusing on these areas, low engine power runs, low/high downforce runs
Recovery/repair of car parts so it wont cost too much - in regards of the budget cap - so front wings/side pods can be repaired sometimes (reduced chance with increased damage), power unit and gearbox components that have a failure during a session have a chance of still being usable - not instantly put at 100% wear.
Thats just what i can think off out of the top of my head for career/myteam ONLY use lol
2 years ago
Totally agree the R/D needs to be totally changed to more reflect current rules.
The cost cap needs to be put in place and as you said make practice viable again instead of always skipping. you need practice to see if your upgrade works or not if it doesn't you need to practice to research more to get that part working 2-3 practice sessions then it works and you see that in your improved times.
but it is only available next couple of races so it needs to be produced for Team mate as well.
Total control of Team mate practice and race strategy in My team also pass me or let me pass and sometime team mate wont depending on his her mind set depending on like Contract or other.
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