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I understand what you’re saying, but in order to make the game more accessible to everyone, from 40 year old Sim Racers like myself to the 5 year old kids discovering F1 and wanting to pretend to be Lando Norris on their Playstations, there needs to be a handling model that can accommodate every single type of player. That’s an insanely difficult balancing act.
The handling on these games lately is so far from realistic, and it never will be! It’s not iRacing! If you designed a handling model purely based on Non-Assisted players feedback and needs, I’m certain it would be too difficult for casual and younger players. The best way to achieve that balance is by including every type of player in the Beta test and coming to a compromise that caters to everyone, and feels and looks like how fans would ‘expect’ an F1 car to be when they watch it on TV, because that’s our only source of reference!
Also, none of us really know what it’s like to handle an F1 car. Even the Non-Assisted players, so what makes their feedback any more valuable? It’s never going to be a Sim!
I agree my friend but if you adjust the traction for an elite in automatic the kid who starts with aids will find a smooth traction not scraggly like we see on TV also the curbs are absent I don't think even the kid wants this or the absence of blistering or to be able to set a car to have a graduated wear based on the style instead of the preset from so many turns to that unpredictable weather instead of obvious we all want this.....
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F1® 24 General Discussion
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- EA_Vendcera1 year ago
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