Older games in the series had some valuable feedback from Anthony Davidson who is STILL the Mercedes sim and development driver. There are so many young test drivers that they could call upon for guidance though.... Credit to them for the direction they wanted to take the game with the remodelling of suspension and virtual wind tunnel, but it just seems that the execution has been a disaster!! The game isn't a sim... but there needs to be a balance between realism and arcade and this handling model seems to be more mobile game. It doesn't even visually represent what we see from the real cars. They seem disconnected from the track surface. Far too floaty! It feels like I'm steering a hovercraft at times.
The number of patches now is getting silly, and I personally think they're making the handling worse with each one. It's so far from the launch spec now that there was no point pre-ordering, 2 months in and it still feels like we've all paid £89.99 for a beta test. The constant leaderboard resets are annoying to all those who invested time into settings laps at every track.
The rest of the game has been badly neglected, too. One of the biggest complaints on here is the lack of content and customisation for Race Wear. Only 1 helmet at launch, 3 in the store, and 30+ Puma shoes to choose from..... and today's patch brought even more Puma nonsense! Listen to your players EA!! Sales are in a massive slump, and you're annoying the ones you have left...