Forum Discussion
shery_a_coleslaw
2 years agoNew Veteran
@JurassicStark6 Idk why they ever thought his opinion was of value. He's never driven an F1 car before in his life. If they consulted with Max for the handling and he said it was realistic then that's what they should've stuck with and anyone who didn't like it could cry about it. Realism should be the number 1 goal and it shouldn't be sacrificed to cater to people who apparently have no idea how fast these cars actually are.
Meza994
2 years agoSeasoned Ace
@shery_a_coleslaw The changes - and it werent many - were not made to make the cars slower - in fact they barely got slower on a select few tracks..
Sliding through corners and being faster that way - unrealistic
some weird midcorner oversteer in low speed corners? unrealistic
Were the changes perfect? Far from it, do some esports drivers also say it improved things and people shouldnt try the same super egdy setups with the new handling? Yes some do
Its all not as easy as there were MANY complains of Esports drivers, drivers that had IRL experience with racing cars, so they had to change things.
Sliding through corners and being faster that way - unrealistic
some weird midcorner oversteer in low speed corners? unrealistic
Were the changes perfect? Far from it, do some esports drivers also say it improved things and people shouldnt try the same super egdy setups with the new handling? Yes some do
Its all not as easy as there were MANY complains of Esports drivers, drivers that had IRL experience with racing cars, so they had to change things.
- shery_a_coleslaw2 years agoNew Veteran@Meza994 I think everyone universally agrees that there were some issues they needed to address in the release version but to say that this update didn't make the cars slower is a factually inaccurate statement. Compare the TT times now after the wipe to what people were doing before the patch and you'll see it's slower everywhere.
That's esports people though who may have been abusing the goofy turn in from the previous handling but I noticed the change myself too and I wasn't driving the car in an abusive way pre patch.
For me personally I'm at least 1 second slower across the board and I attribute most of that difference to the reduction in feedback from the car. I can't feel what the car is doing like I could before which means I can't put it on the edge as easily which means I can't really push the car.
It feels like I'm driving a car floating above the track not a car that's actually on the track with all the suspension kinematics that they hyped up. I could 100% feel the new suspension system making a difference before the patch so something they've done has effectively muted this.- Meza9942 years agoSeasoned Ace@shery_a_coleslaw Force feedback problems are not really a handling problem, but its a big problem of course, especially the abusive driving was making things quicker so those tracks that benefitted the most from it will see the biggest change, also depends on the setups you use, i dont feel like i got any slower from it as i got more confidence in slowspeed from the changes and barely any change in force feedback.
Your situation is absolutely understandable to be frustrated but you got to understand its not that clear cut for Codemasters as plenty other people dont have any of your problems and thus finding the problem isnt easy
- shery_a_coleslaw2 years agoNew Veteran@Meza994
I used egos erp archiver to export the XML of the FOM car which is what's used for equal performance and I did notice how little was actually changed for how drastically different the cars felt.
Something that's quite interesting is that I've seen quite a few people report that they had a mid session save that they loaded back up after the update and the cars in that session had the old handling model which is quite perplexing since you'd expect this to be primarily driven by the erp files but maybe this stuff is changed on the fly more than what we previously assumed so I'm not even sure how much doing erp analysis is even accurate anymore.- Meza9942 years agoSeasoned Ace@shery_a_coleslaw Well the changes have also been in the tyrecompound files changing the tyre behaviour at certain loads, thats probably a problem for some as it got a bit more understeery at low loads and oversteery at high loads..
Anyway with Codemasters bug-record in recent years i wouldnt be surprised that your problems are just a bug where the game cant properly differentiate between the handling models or something like that, when it really reloads the old files which for some reason are still in the game it seems- shery_a_coleslaw2 years agoNew Veteran@Meza994 I have the old versions of the tyre compound erp files too so I'll do some analysis of that in a bit and see how things were adjusted to try and understand but overall the low speed grip was pretty solid prior to the update. You had to brake before turning in and when you let off the brakes you could feel the car grip up and let you carry speed through the corner whereas now you brake essentially how you did in previous games where you brake hard and then trail off as you turn but in real life if the drivers have brake input while turning then the fronts lock which Is something the game did perfect at release.
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