Forum Discussion
Meza994
2 years agoSeasoned Ace
@shery_a_coleslaw The changes - and it werent many - were not made to make the cars slower - in fact they barely got slower on a select few tracks..
Sliding through corners and being faster that way - unrealistic
some weird midcorner oversteer in low speed corners? unrealistic
Were the changes perfect? Far from it, do some esports drivers also say it improved things and people shouldnt try the same super egdy setups with the new handling? Yes some do
Its all not as easy as there were MANY complains of Esports drivers, drivers that had IRL experience with racing cars, so they had to change things.
Sliding through corners and being faster that way - unrealistic
some weird midcorner oversteer in low speed corners? unrealistic
Were the changes perfect? Far from it, do some esports drivers also say it improved things and people shouldnt try the same super egdy setups with the new handling? Yes some do
Its all not as easy as there were MANY complains of Esports drivers, drivers that had IRL experience with racing cars, so they had to change things.
shery_a_coleslaw
2 years agoNew Veteran
@Meza994 I think everyone universally agrees that there were some issues they needed to address in the release version but to say that this update didn't make the cars slower is a factually inaccurate statement. Compare the TT times now after the wipe to what people were doing before the patch and you'll see it's slower everywhere.
That's esports people though who may have been abusing the goofy turn in from the previous handling but I noticed the change myself too and I wasn't driving the car in an abusive way pre patch.
For me personally I'm at least 1 second slower across the board and I attribute most of that difference to the reduction in feedback from the car. I can't feel what the car is doing like I could before which means I can't put it on the edge as easily which means I can't really push the car.
It feels like I'm driving a car floating above the track not a car that's actually on the track with all the suspension kinematics that they hyped up. I could 100% feel the new suspension system making a difference before the patch so something they've done has effectively muted this.
That's esports people though who may have been abusing the goofy turn in from the previous handling but I noticed the change myself too and I wasn't driving the car in an abusive way pre patch.
For me personally I'm at least 1 second slower across the board and I attribute most of that difference to the reduction in feedback from the car. I can't feel what the car is doing like I could before which means I can't put it on the edge as easily which means I can't really push the car.
It feels like I'm driving a car floating above the track not a car that's actually on the track with all the suspension kinematics that they hyped up. I could 100% feel the new suspension system making a difference before the patch so something they've done has effectively muted this.
- Meza9942 years agoSeasoned Ace@shery_a_coleslaw Force feedback problems are not really a handling problem, but its a big problem of course, especially the abusive driving was making things quicker so those tracks that benefitted the most from it will see the biggest change, also depends on the setups you use, i dont feel like i got any slower from it as i got more confidence in slowspeed from the changes and barely any change in force feedback.
Your situation is absolutely understandable to be frustrated but you got to understand its not that clear cut for Codemasters as plenty other people dont have any of your problems and thus finding the problem isnt easy
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