Forum Discussion
8 months ago
@Meza994 I agree drs alone feels balanced but if dirty air is not simulated then drs needs to be reduced to maintain some balance.
Team performance being a little wider.. like in 23.. would help as would more variety in strategy. A lot of races the ai do the same strategy and all pit within two laps so it gives no chance for the drs train to get broken
Team performance being a little wider.. like in 23.. would help as would more variety in strategy. A lot of races the ai do the same strategy and all pit within two laps so it gives no chance for the drs train to get broken
8 months ago
@hartag88 The thing is we shouldnt make realistic things less realistic because they dont work fine yet with things that are not yet made realistic.. They should go for the more realistic way as long as they make it playable which is possible, just give proper tutorials to the new dirty air levels and dont make it as oversteery as in previous years, casuals can much rather deal with understeery dirty air than with oversteery, they just need to brake earlier
Regarding the team performances your are mostly right, however the base performances are not even bad in terms of field spread, a tiny bit more but not much. However engine temps being not ideal in race, tyre temps almost ALWAYS above the ideal temp in races IRL and tyre wear cause vastly different race paces team to team and track conditions to track conditions, by modding you can get some things more realistic and even by different tyre wear you get more variety in strategies but with engine temps and tyre temps the pace differences team to team should vary more than half a second depending on track temps, air temps or the tyre compound, like Haas last year, overheating tyres more than others would have a lower deficit on harder tyres due to the overheating being less drastic
Regarding the team performances your are mostly right, however the base performances are not even bad in terms of field spread, a tiny bit more but not much. However engine temps being not ideal in race, tyre temps almost ALWAYS above the ideal temp in races IRL and tyre wear cause vastly different race paces team to team and track conditions to track conditions, by modding you can get some things more realistic and even by different tyre wear you get more variety in strategies but with engine temps and tyre temps the pace differences team to team should vary more than half a second depending on track temps, air temps or the tyre compound, like Haas last year, overheating tyres more than others would have a lower deficit on harder tyres due to the overheating being less drastic
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