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I use a controller to play, and I've noticed that the car tends to oversteer a lot in medium-speed corners throughout. At low speed, it can be too understeery on entry, but it can also be oversteery sometimes. The front end feels too sharp and snappy, making it difficult to input smoothly at the corner entry. I often have to wait for the car to settle before accelerating out of the corner to avoid losing traction and spinning out. Additionally, the car tends to spin out when I place a front wheel on the kerbs. Sometimes, I still experience wheel spin up to 5th gear when coming out of slow-speed corners.
- 2 years ago
@EA_Vendcera PC user with Fanatec wheel and pedals. I didn't have much issues pre patch and I don't have many issues now. The car does feel less pointy and more understeer-prone, but I'm not experiencing the amounts of wheel spin some users here are highlighting--not on corner exit, not on straights. I mean, if I don't feather the throttle properly, I would definitely get wheel spin but, in any case, it's easy to control by having smooth inputs. Same with oversteer, though here it's way too easy to catch the car when it snaps. I think this should be looked into, along with kerb riding--it's way too easy, not punishing almost at all. Traction overall feels a little too much in general. I kart in real life on a weekly basis, and although you can't compare a go-kart with an F1 car, I think some of the fundamentals are the same. It's not often that you can floor the throttle pedal immediately the way you're able in the game right now. Smooth inputs are crucial to keep the car stable and carry speed. Maybe this is why I'm not struggling with this new handling pre and post patch. Something I'd note is that, post patch, the front tires tend to want to lock up even with a rear-heavy bias setting.
Having said all that, I think the feeling of realism in the game (using the word realism lightly here as I'm well aware the F1 games are not simulators) is far from being perfect, but I feel it's heading in a good direction. If I could influence the people working on the game, I'd ask them to look into the kerbs and make them punish you if you over do it--you can ride the chicane in Monaco without consequences, for example. The cars are also unrealistically fast. I'd love if they can bring lap times closer to real life and not 4 or 5 seconds faster--which is probably tied to excessive traction and very forgiving kerbs. I also feel that the contact model is rather forgiving. I have damage set to simulation and I've gotten hit relatively hard or touched by other cars and survived unscathed. In F123 and Automobilista 2 (which I also play) I would have been on the wall or my car mangled with a red flag or safety car triggered.
I'm finding the game enjoyable, with better racing in career mode than F123. Hope our collective feedback keeps improving the game for everyone.
- shery_a_coleslaw2 years agoNew Veteran@Che1791 The lap time difference between the game and real life is a horrible metric to use because the tracks on game aren't laser scanned and therefore aren't the same.
- 2 years ago
What I find quite interesting is how many people here say too much traction and traction is too easy, and yet many people say not enough traction and they spin too easily in 3rd etc... very interesting.
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