Forum Discussion
What I saw while checking all the possibilities in the game is that while playing with full assists at the begginers level, the game does not let you pit. Everytime you try to brake the racing line it forced you back on it, therefore doing a pit is impossible. This made the game unplayable on this level of assists. This did not happen before the update.
I think people just need to accept F1 24 for how it is, and try to enjoy it, if they like it fine, if not then i guess its not the game for them.
Theres just no way they can fix this game to please people, because just look at this feedback topic , theres tons of conflicting arguments going around:
-people saying its too much grip too easy to catch spins
-people saying its perfect how it is now
-people saying it was perfect before this patch now its ruined
-people saying its too easy to spin and too hard to catch spins
-people saying braking too hard and easy to lock up
-people saying too easy braking and impossible to lock up.
etc
etc
Its pretty much IMPOSSIBLE for them to do anything, with this feedback.
The game is how it is, get used to it or play something else, no other way around it
- Nellix822 years agoRising Ace
but what is it? a game without head or tail it practically seems to turn the car with your hand the rear doesn't follow.... the rotation of the steering wheel turns jerkily it forces the car the opposite of where you want.... setup we still don't have any info on what to touch what's the point of height from 0 to 60 if I don't know the differences in points? in the end we'll find ourselves running with similar setups....arcade? it's a luxury to call it that
- JebeFIN2 years agoSeasoned Adventurer
Handling is maybe OK but idk.. something is missing and handling isn't YET perfect.. I have trial version and this is weird.. there is lot issues still.. this isn't worth to buy this game at all
- 2 years ago@TigerAlen410 I believe they know who to listen to, and that's promising. people will always aspire for the best.
- IanM2822 years agoSeasoned Ace
For me using a controller I have found an absolute game changer! Ride heights.
Having the correct ride heights and more critically the difference between the front and rear ride height can make such a massive difference in how the handling works.
I have increased the ride heights and Spa and Silverstone and have a difference between the front and rear of 30.
Gone is that horrible sharp pointy front end, completely gone. The car is now great to drive.
I set ride heights of 30 front and 60 rear for both tracks and went so much faster. The car at these ride heights feels so well balanced now.
I can only speak from my own experience here. But this for me is an absolute game changer. Have to also add, I've also now got the front and rear wings equal.
But the ride height changes were huge in order to eradicate that horrible front end. Feels absolutely planted!
- 2 years agoI play with the traction control on medium.
I can't play, the car runs too far in curves and when accelerating
They ruined the game.
- 2 years ago
So I've been thinking about this and I think the issue and reason the feedback is so varied is that the people saying "the car is too grippy/the game is too easy" are probably playing time trial/online races with equal performance, and the people saying the driving is worse are playing career modes, because the career mode car has always driven worse than the time trial car (until its upgraded to a certain point). in f1 23, the time trial car handled like a dream but the myteam car had horrendous traction out of corners. in f1 24, The career mode handling experience is significantly worse since the patch for me
- shery_a_coleslaw2 years agoNew Veteran
@dad_brahIve been playing in time trial testing setups and it's a million times worse to me. The cars in real life have an insane amount of grip and after the update the cars feel horrible with fast setups. Sure you can throw on a ton of rear wing to get back some grip but that's detrimental to your overall pace when you get killed on straights. Not to mention these cars make most of their down force from the floor not the wings.
Driving fast setups has never felt this bad in an F1 game before.
- 2 years ago@dad_brah tbh I didn't really notice too much of a difference all ik is a fully maxed out my team car is on rails in all of the games
- IanM2822 years agoSeasoned Ace
I never tried it before the patch. But for me personally now that I've found a way to setup the car in a certain way, by running with around 30 front ride height and around 60 rear ride height along with bringing the front and rear wings closer together the handling feels absolutely amazing.
I agree time trial setups do feel absolutely horrendous with that pointy and inconsistent front end which is clearly the result of too much front wing and too little rear wing. Same with the ride heights being too low at the front and not high enough at the rear.
I have found by running a higher rake (30-60) regarding ride heights goes a long way to eliminating that horrid pointy front end. It's a complete game changer for me.
If I race with my own setups with the above applied. It's fantastic!
Please leave the handling as it is now. Perfect 👍
- 2 years ago@dad_brah I'm exclusively playing career mode. I made a comment earlier in this thread and said that there seems to be an excess of grip and riding kerbs does not punish you at all. But your point is valid. Career mode car always feels worse at the beginning. It seems that people are experiencing a remarkable mix of issues regardless of the mode they're playing. It'd be interesting to hear what EA/Codemasters think about this. But I doubt there will be any sort of dialogue here.
- dwin202 years agoRising Hotshot
@TigerAlen410 You make a very good point. This is when I wish we could setup surveys to see what players views are - and if there is any agreement as opposed to reading anecdotal statements. On the old Codemasters board we could do this - or is this available here and I don't know how to set it up?
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