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I never tried it before the patch. But for me personally now that I've found a way to setup the car in a certain way, by running with around 30 front ride height and around 60 rear ride height along with bringing the front and rear wings closer together the handling feels absolutely amazing.
I agree time trial setups do feel absolutely horrendous with that pointy and inconsistent front end which is clearly the result of too much front wing and too little rear wing. Same with the ride heights being too low at the front and not high enough at the rear.
I have found by running a higher rake (30-60) regarding ride heights goes a long way to eliminating that horrid pointy front end. It's a complete game changer for me.
If I race with my own setups with the above applied. It's fantastic!
Please leave the handling as it is now. Perfect 👍
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 The comment they made about bringing the wings really close together makes me think they're just pilling on down force to make the car drivable but that's obviously not gonna be fast. It might be fun if your screwing around against the trash AI but it's not a workable solution if you're doing competitive league racing and need your setups to be fast AND drivable.
- 2 years ago@shery_a_coleslaw If they fixed the inconsistent traction in 3rd 4th and 5th gear , I have adapted to the other aspects of handling, I found that I was not turning enough but still the traction needs to be fixed, I would not even say easier because sometimes it works sometimes it doesn't, so I am confused
- IanM2822 years agoSeasoned Ace
@starkiller68282No problem see below. Additionally I'm using a controller for info.
Silverstone setup (Race)
Steering rate 110
Steering lock 320 degrees
Aerodynamics
Front wing 30
Rear wing 30
Transmission
On throttle 50
Off throttle 40
Engine breaking 100
Suspension geometry
Front camber -3.50
Rear camber -2.20
Front toe out 0.00
Rear toe in 0.00
Suspension
Front 41
Rear 5
Front ARB 17
Rear ARB 13
Front ride height 30
Rear ride height 60
Brakes
Pressure 100
Front brake bias 55
Tyres
Front right 27 PSI
Front left 27 PSI
Rear right 23 PSI
Rear left 23 PSI - 2 years ago
It is a little inconsistent
- shery_a_coleslaw2 years agoNew Veteran@IanM282 That's actually pretty low wings for Bahrain. The rear wing on most setups I've seen is around 40, you've gotta be losing crazy time in the corners with that.
- 2 years ago@IanM282 Okay I will try it out and let you know. What track is this for . And I do use a Logitech g920, so I wonder how it will correlate between a controller and a wheel . I also want to know what assists you use .
- 2 years ago@IanM282 Okay nevermind I see what track, I am blind
- IanM2822 years agoSeasoned Ace@shery_a_coleslaw Its for Silverstone
- shery_a_coleslaw2 years agoNew Veteran@IanM282 You know that makes more sense 😂
- 2 years ago@shery_a_coleslaw It for Silverstone, I was hoping for a Bahrain set up because I find it to be one the best tracks to test out but Silverstone will do
- shery_a_coleslaw2 years agoNew Veteran@IanM282 what kind of times are you doing with that setup in an equal performance car?
- 2 years ago@IanM282 I would recommend using the max pressure, I did notice it affects your straight line speed a lot more than in previous games but also helps a lot with tire temps during a race
- IanM2822 years agoSeasoned Ace@shery_a_coleslaw I don't bother generally with time trial, I just race and play a two player career. I use 90% AI and managed to get pole by 7 tenths.
I'm just a casual player and don't compete in league races.
I used to do many years ago on GP3 and GP4.
My setup may not be fast enough for most especially with wheel players. But for me it's all about making the front end more compliant and more enjoyable. On a controller this setup completely eliminated that horrible snappy front end. - IanM2822 years agoSeasoned Ace@starkiller68282 Thank you, I did read that somewhere. Have to say the tyre pressures were absolutely fine in a race at Silverstone, very consistent throughout. I'll do it again and increase the pressures and compare.
- 2 years ago@IanM282 do you use abs and traction control?
- IanM2822 years agoSeasoned Ace
@starkiller68282Yes I use both ABS and full TC. Only because of the two player career I have going since F121. We both use the same settings to a degree.
I use to have a wheel many years ago when I raced in leagues using Geoff Crammonds GP series to which it was then no TC and no assists. These days I'm just a casual player mainly. - shery_a_coleslaw2 years agoNew Veteran
@IanM282
I would say that just because the handling is fine for you in career doesn't mean it's good for other people's use cases. There's a large league racing community for these games and making the handling feel like crap with fast setups just means that leagues are gonna continue to struggle pulling people in.
F1 22 almost killed the league racing community entirely. I saw several thriving leagues killed during that game cycle and saw plenty others continue as a shell of their former selves.
F1 23 was an improvement but it's all relative and people were just happy to have a game that didn't feel like trash to drive.
F1 24 at launch had a solid foundation and all they had to do was fix a few small issues but with the update they somehow managed to give us a handling model that feels almost as bad as F1 22 and just because you can throw on a crap ton of rear wing and stunt on the 90 AI doesn't mean the handling is perfect. In fact, having to do that just shows how broken it actually is.
It would be one thing if it was like this from the beginning but it wasn't. We've traded one set of issues for a different and arguably worse set of issues that I think will ultimately be detrimental to the league racing community which is already struggling but has been slowly regaining users over the 23 game cycle.
I have seen at least 5 people in the leagues I run in say that if this is the handling model we're gonna be stuck with then they're calling it quits on F1. I don't blame them and I feel the same.
If codemasters only care about making a game where the cars are unrealistically hard to drive to appease the esports people at the expense of the rest of the competitive online community then I'm not interested. These cars are the pinnacle of motorsport and they have immense levels of down force and are absolutely able to take corners flat IRL that you can't take flat in the game following the update. Making the cars more realistic doesn't mean they're harder to drive and Casey Ringley even said this himself in the F1 explained podcast prior to launch. Id love to see him come in here and tell us how this update made things more realistic in any way. - 2 years ago@shery_a_coleslaw The highspeed I actually never had a problem with how fast they were, it just they are too fast in the low speed because I don't think they too into consideration the current cars are 798kg. That was one of the problems I have . But there is one turn in the Netherlands that should not be able to be taken flat out like you could in the game but that my not be done to the cars but maybe how they made the track in game , I can't remember the corner number off the top of my head but it is just after sector 1 ends
- shery_a_coleslaw2 years agoNew Veteran
@starkiller68282
There were a few things that were off in the launch handling. You essentially couldn't exceed the lateral grip of the tyres at high speed even when turning in super sharp which is what made things look goofy as hell.
All they had to do was fix that and add a realistic upper bound to the lateral grip of the tyres. The slow speed corners and the braking were all perfect in my opinion.
What they did instead of just fixing that is completely reverted nearly everything.
The braking works how it did in previous games where you stand on them and then trail off as you turn in. In real life the drivers don't hold the brakes when they turn. When they start turning the wheel they're off the brakes completely otherwise they lock up. The tyres can only do one thing at a time and if you're using them to slow down you cant also use them to turn. Except in the game apparently where you come off the brakes as you turn
The car can't carry speed into slow speed corners like it could before.
The speed of the car doesn't seem to have a noticeable effect on the down force anymore. Pre patch you could keep your minimum speed up to maintain more down force which makes sense since the floor is what creates all the down force.
The car doesn't react in predictable ways, it's kinda random when you'll get oversteer on exits and it makes it really hard to push the car comfortably since you can't discern where the edge of grip is well enough to put the car there.
The feedback overall is muted now. Prior to the update I was able to feel the weight of the car in the corners and I could feel the suspension compress and stick in places like Degner 2 at Suzuka but now the car just feels stiff as and I can't get any feedback about what the car is doing and that also makes it hard to effectively push the limit.
Having driven a ton of single seaters in iRacing including the W13 I can say that the launch handling felt very familiar to that which should be the goal assuming codemasters wants to make the handling realistic. - 2 years ago@shery_a_coleslaw Well the w12 and the current generation of cars are extremely different the w12 would be much more agile in low and medium speed corners while the current generation of cars would be way faster in high speed, tbh I have never done Iracing because I play on x box , but I don't like the idea of like a subscription for just one game
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I meant the W13 I updated my post. I got mixed up on the chassis number.
- 2 years ago@shery_a_coleslaw It is good that is a pretty easy mistake
- shery_a_coleslaw2 years agoNew Veteran
@starkiller68282iRacing is certainly an investment but if you're interested in an experience that's as realistic as you can get then there's really nothing better since all the tracks and cars are laser scanned and for the W13 and the W12 the iRacing team even worked with the team at Mercedes to recreate them in the sim.
I realize that these two games have a way different audience but if codemasters is gonna spout off about how realistic the game is then I think it's fair to compare it to something that actually is realistic and when doing that there's no way they can actually think this current handling is more realistic than the launch version. - 2 years ago@shery_a_coleslaw Tbh even tho it is not as good I prefer asseto just because the investment required for Iracing and I can get a few of the Ferrari f1 cars , some lotus , none of the current generation tho
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 If you get a PC then you can get the formula hybrid mod for asseto and play with the current gen cars in asseto. They sound amazing and they're a ton of fun to drive there.
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