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@starkiller68282
There were a few things that were off in the launch handling. You essentially couldn't exceed the lateral grip of the tyres at high speed even when turning in super sharp which is what made things look goofy as hell.
All they had to do was fix that and add a realistic upper bound to the lateral grip of the tyres. The slow speed corners and the braking were all perfect in my opinion.
What they did instead of just fixing that is completely reverted nearly everything.
The braking works how it did in previous games where you stand on them and then trail off as you turn in. In real life the drivers don't hold the brakes when they turn. When they start turning the wheel they're off the brakes completely otherwise they lock up. The tyres can only do one thing at a time and if you're using them to slow down you cant also use them to turn. Except in the game apparently where you come off the brakes as you turn
The car can't carry speed into slow speed corners like it could before.
The speed of the car doesn't seem to have a noticeable effect on the down force anymore. Pre patch you could keep your minimum speed up to maintain more down force which makes sense since the floor is what creates all the down force.
The car doesn't react in predictable ways, it's kinda random when you'll get oversteer on exits and it makes it really hard to push the car comfortably since you can't discern where the edge of grip is well enough to put the car there.
The feedback overall is muted now. Prior to the update I was able to feel the weight of the car in the corners and I could feel the suspension compress and stick in places like Degner 2 at Suzuka but now the car just feels stiff as and I can't get any feedback about what the car is doing and that also makes it hard to effectively push the limit.
Having driven a ton of single seaters in iRacing including the W13 I can say that the launch handling felt very familiar to that which should be the goal assuming codemasters wants to make the handling realistic.
- 2 years ago@shery_a_coleslaw Well the w12 and the current generation of cars are extremely different the w12 would be much more agile in low and medium speed corners while the current generation of cars would be way faster in high speed, tbh I have never done Iracing because I play on x box , but I don't like the idea of like a subscription for just one game
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I meant the W13 I updated my post. I got mixed up on the chassis number.
- 2 years ago@shery_a_coleslaw It is good that is a pretty easy mistake
- shery_a_coleslaw2 years agoNew Veteran
@starkiller68282iRacing is certainly an investment but if you're interested in an experience that's as realistic as you can get then there's really nothing better since all the tracks and cars are laser scanned and for the W13 and the W12 the iRacing team even worked with the team at Mercedes to recreate them in the sim.
I realize that these two games have a way different audience but if codemasters is gonna spout off about how realistic the game is then I think it's fair to compare it to something that actually is realistic and when doing that there's no way they can actually think this current handling is more realistic than the launch version. - 2 years ago@shery_a_coleslaw Tbh even tho it is not as good I prefer asseto just because the investment required for Iracing and I can get a few of the Ferrari f1 cars , some lotus , none of the current generation tho
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 If you get a PC then you can get the formula hybrid mod for asseto and play with the current gen cars in asseto. They sound amazing and they're a ton of fun to drive there.
- 2 years ago@shery_a_coleslaw Tbh I have been thinking Abt getting a PC but it would not replace my x box entirely. Ngl money is kinda tight right now tho
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Yeah that's fair. If you ever get one then feel free to hit me up and I'll help you with getting stuff setup for it.
- 2 years ago@shery_a_coleslaw Btw that dudes set up does helps some things like the traction does feel slightly better but there is a problem with mid corner understeer, I even made some changes and it still wouldn't completely go away
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Unfortunately the rear wing is about 10 clicks too high so it's gonna be way too slow regardless of how it is in the corners.
- petro13192 years agoRising Veteran
Awful.. Just awful EA. Way to run the experience for controller players who want to play without TC on.
No surprise here. Happens every single year. Game is good for a week or two, then they change handling/traction and just destroy it. Sliping and sliding out of fast corners when applying the throttle in 5th gear is a joke. Was having fun with it but now it's just useless if you play with a controller.
EA it's time to wake up and realize we all don't have, and don't want wheels. You've killed the game for pad players. Overall it does feel better, but throttle application and traction loss has just ruined whatever progress was made.
- shery_a_coleslaw2 years agoNew Veteran@petro1319 they ruined it for wheels too in my opinion so it's not just bad on controller.
- 2 years ago@shery_a_coleslaw Tbh I wasn't struggling in a straight line at all really I think it is something to do with the ride height it seams to have a way higher effect that previous games especially in a straight line, I added 4 clicks to the front wing and added .2 to both of the front and rear toe angles and reduced the on throttle differential to 35 and the off throttle 25 , it made it a little bit better but it feels like a fundamental problem with the set up and I can't tell what I need to change to completely get rid of it without ruining the good aspects
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