Forum Discussion
@IanM282
I would say that just because the handling is fine for you in career doesn't mean it's good for other people's use cases. There's a large league racing community for these games and making the handling feel like crap with fast setups just means that leagues are gonna continue to struggle pulling people in.
F1 22 almost killed the league racing community entirely. I saw several thriving leagues killed during that game cycle and saw plenty others continue as a shell of their former selves.
F1 23 was an improvement but it's all relative and people were just happy to have a game that didn't feel like trash to drive.
F1 24 at launch had a solid foundation and all they had to do was fix a few small issues but with the update they somehow managed to give us a handling model that feels almost as bad as F1 22 and just because you can throw on a crap ton of rear wing and stunt on the 90 AI doesn't mean the handling is perfect. In fact, having to do that just shows how broken it actually is.
It would be one thing if it was like this from the beginning but it wasn't. We've traded one set of issues for a different and arguably worse set of issues that I think will ultimately be detrimental to the league racing community which is already struggling but has been slowly regaining users over the 23 game cycle.
I have seen at least 5 people in the leagues I run in say that if this is the handling model we're gonna be stuck with then they're calling it quits on F1. I don't blame them and I feel the same.
If codemasters only care about making a game where the cars are unrealistically hard to drive to appease the esports people at the expense of the rest of the competitive online community then I'm not interested. These cars are the pinnacle of motorsport and they have immense levels of down force and are absolutely able to take corners flat IRL that you can't take flat in the game following the update. Making the cars more realistic doesn't mean they're harder to drive and Casey Ringley even said this himself in the F1 explained podcast prior to launch. Id love to see him come in here and tell us how this update made things more realistic in any way.
- 2 years ago@IanM282 I have had more problems with rear end stability , at least after the patch, with your set up I am having a lot of mid corner understeer even after making some small tweaks
- IanM2822 years agoSeasoned Ace@starkiller68282 I guess setups are personal thing. There are so many variables from player to player. Hope you can get the balance your after.
- 2 years ago@IanM282 there is some good aspects like the brakes feel better , unstable but predictable , it just mid corner there is some understeer and the traction in certain gears is off but it did make it slightly better
- 2 years ago@IanM282 Tbh it might just be you use assist which I don't judge you for because I tried it on controller the other day without assist while I could keap in on track it was a lot harder than a wheel , basically I am trying to say is I am using wheel which probably effects the why me and you feel the car with the set up
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I think you're just describing the horrible aspects of the updated handling. If you're pushing and you're not using assists then it's really not gonna feel good and be fast. The fast setups feel like trash.
- 2 years ago@shery_a_coleslaw That is a possibility, I do like the way the brakes feel with this set up just it has other problems, my strongest sector is the first and the weakest is definitely the final one which is definitely down to the set up because tbh at Silverstone I am pretty mid at all sectors
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 The brakes are horrible now in my opinion. The hardest part of driving any race car is braking especially cars without ABS and prior to the patch the braking was actually difficult in a realistic way. Now you can just stand on them and then trail as you turn in and it's fine but that's now how you drive these cars IRL.
- petro13192 years agoRising Veteran
I've been playing with controller settings for my elite controller for the last 30 minutes. Getting on the throttle through the esses at COTA or Suzuka and you spin out. Touch the throttle in a low speed corner now... spin instantly. Complete disaster of an update for pad players. So typical of EA/Codies. Fixed the pushy front end, flat out destroyed handling and traction while at it. The game once felt fun, now it's just a disaster.
- 2 years ago@shery_a_coleslaw have you heard of trail braking?
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Yes I've heard of trail braking. In real life F1 however if you have brake pressure whilst turning the wheel then you lock up which is how it worked before the patch. Multiple real life drivers have spoken about this before and it also applies to hyper cars. You have to do all your braking in a straight line and be off the brakes when you turn in and let the car coast through the corner. Trail braking to the extent you can do it in this game is not consistent with how braking works for these cars in the real world especially since they don't have ABS
- 2 years ago@shery_a_coleslaw You are supposed to but you need to be very precise so it is more difficult but faster if you can execute it , you need to have good feel
- 2 years ago@shery_a_coleslaw I would not recommend it for every corner tho because it will make you slower but certain corners it is faster
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 The braking before the patch felt exactly how it does in actual simulators which I think is how it should be. The braking now is just boring and super easy. This is one of the very things that is actually more difficult when made to be more realistic.
- 2 years ago@shery_a_coleslaw Have you ever rode or driven a car out on a track while actually going fast , I am not trying to be rude but trying to understand your point of view
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Ive obviously never driven an F1 car but I've listened to a ton of current and former drivers explain how and why braking is the most difficult part of F1 and all of the things they mention aren't necessarily things that apply to other forms of race cars. Trail braking is 100% a thing you do exactly how you describe in most race cars but that's not how you do it in F1 cars or GTP cars ( there might be more but those are the ones I follow enough to comment on). When driving them in a sim like iRacing you can feel all the things the drivers talk about. If you brake as hard and for as long in real life as you can in this game then you just end up facing backwards. It's not easy to get that much mass slowed down and you can quickly exceed the longitudinal grip of the tyres under braking.
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I found this article is a pretty good explanation of trail braking overall and it's obviously a technique you need to acquire im just saying you can't carry as much brake into the corners as this game lets you do. Prior to the patch this was much more realistic.
https://www.paradigmshiftracing.com/racing-basics/the-truth-about-trail-braking#/ - 2 years ago
@shery_a_coleslawyou brake hard and as you turn in you bleed of now only for some corner for example at stowe in Silverstone I brake entirely in a straight line then get get on the throttle and have what I describe as massive balls for the rest of the corner,but in turn I believe it is 3 since exit is not as important you trail brake but be sure not to go too deep into the corner because it will mess up your turn 4
- 2 years ago@shery_a_coleslaw I Will give it a read
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I think we're talking about different things. I know very well that you don't hold the brakes forever at every single corner. What I'm saying is that in hard braking zones where you have to slow the car down massively that the game lets you hold the brakes at full pressure longer than the grip of the tyres would allow in real life and furthermore it also allows you to carry more of that brake pressure into the corner than you should be able to.
Obviously trail braking is a thing but how it's implemented in the game currently is not consistent with reality and you don't even need to have driven a race car to know that, all you need is a cursory understanding of the basic physics at play. The tyres only have so much grip and no matter how good your brakes are, if your tyres can't cope with the deceleration then you lock up and holding 100% brake pressure to slow down an F1 car traveling over 200mph means you're gonna hit the limit of what Pireliis can handle pretty quickly since the brakes themselves have incredible friction when up to temperature so they'll be putting tremendous load through the tyres. - 2 years ago@shery_a_coleslaw I don't hold 100 percent pressure i stomp to 100 percent and trail as I start to turn in like you said tires have only so much grip you must divide into brake, turning and acceleration,so You can't you 100 percent while turning even in this game , you have to start to come off. I think it something with your brake bias or something why you might be feeling this otherwise idk
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 I don't think you're understanding what I'm saying.
- 2 years ago@shery_a_coleslaw I think that goes both ways we don't understand each other
- shery_a_coleslaw2 years agoNew Veteran@starkiller68282 Im sorry, I don't understand.
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