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I do have to admit this year has been the worst ive seen since i first played f1 2010. It’s been frustrating from both sides it would seem
What kills me in this game is the incnosisnency of driving from patch to patch. Since 2-3 released the tyres are gone after 2 laps and I slide like a maniac. Impossible to drive like this. That was not the case before. Every patch bring new broken things.
- IanM2826 months agoSeasoned Ace
Without doubt, F124 has and continues to be poor. Rushed out with very little attention to detail with obvious bugs that should never have been in the game if it had been properly tested in the first place.
All EA have done since taking over is fill the game series with gimmicks that absolutely NOBODY is interested whatsoever. Fanzone, stickers and F1 World just show how far detached they are from actually understanding what everyone wants to see. They just do not listen to any feedback back at all.
F124 has the worst handling model, the least customisation, the most bugs, the worst engine sounds, tacky pointless and unrealistic content. Less helmet designs. Repetitive engineer audio. Invisible bumps in tracks, to which they can't fix. The worst AI with game breaking DRS trains.
Tell me, is it any wonder why customers are complaining and completely fed up?
Until they start listening and actually improve the base core element of the game, with more focus on alignment with real F1 content rather than the gimmicks. This game franchise under EA will continue to loose customers year on year.
The time and resources spent on some of the things they perceive as important such as Fanzone, stickers and F1 world can be used to make a more realistic, accurate and immersive experience for the players.
I hope all the deserved criticism of F124 has had a profound impact on dramatically improving the game going forward. But I doubt it!
- Darthsausage446 months agoRising Veteran
For balance I have loved playing f124. Yes I acknowledge issues and as a pc/wheel/ single player career mode I recognise there are issues on controllers/ multiplayer etc. That I just don’t see. However I think that handling model is very good, the whole r and d element, and I love the increasing of the ers sophistication as a tool to race with. And some of the criticisms about the handling being changed was because of customer feedback so in some ways EA are damned if they do and damned if they don’t. I also don’t agree with the criticisms of the dev and Qa team, I’m sure they do their best within constraints of time/resource/product planning that are put on them. I would 100% agree that the peripheral nonsense like f1 world should be got rid off and the time/talent invested in the core simulation of f1 and f2.
- LightPilgrim6 months agoNew Adventurer
there are some good things about the game for sure: some elements of how the car handles at different stages of development, but this is exactly the problem!
say 2 months ago I would be able to finish a eace normally. I would build build a gap while leading and it will consistently increase through the race. This is expected. Since last 2-3 patches I struggle as tyres are done after 2 laps and the car would slide like a rally car or a drift car. Insane! Impossible to play!
we are in December and the game is nowhere. New patches only multiply problems.
at no stage of the year I felt the game is ready and I can rely on it. I was always afraid what they will break again with the new patch.
In a normal life you get your money back. Imagine buying anything that is not ready and requires months and month of fixing and 6 months later still not done.
the whole concept should be changed. The game should not change so dramatically year on year. It should be same or similar just updates to keep it in line with real world (teams, drovers, visuals). Then you purchase the game one time per the new regulations period and then purchase an update for a year, but not redesign the game time and time again and pay full price.
@Darthsausage44 wrote:For balance I have loved playing f124. Yes I acknowledge issues and as a pc/wheel/ single player career mode I recognise there are issues on controllers/ multiplayer etc. That I just don’t see. However I think that handling model is very good, the whole r and d element, and I love the increasing of the ers sophistication as a tool to race with. And some of the criticisms about the handling being changed was because of customer feedback so in some ways EA are damned if they do and damned if they don’t. I also don’t agree with the criticisms of the dev and Qa team, I’m sure they do their best within constraints of time/resource/product planning that are put on them. I would 100% agree that the peripheral nonsense like f1 world should be got rid off and the time/talent invested in the core simulation of f1 and f2.
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