F1 2024 General Feedback
Hey devs, offering some feedback given my time playing F1 2024:
- Suggestion: VR to use OpenXR.
I play exclusively in VR and its a real shame that the current VR implementation isn't making use of more modern APIs.
- Suggestion: Dynamic difficulty.
Currently I'm finding that the difficulty is odd to control to make the game challenging and fun, without having to adjust the difficulty per track or when changing cars / teams.
I've read various guides saying I should adjust the difficulty based on how much I beat the AI during qualifying. I can still qualify in P1 with a +0.5 gap to P2 and then still win by 20 seconds + against the AI
During longer races (either long or full setting) the AI has a consistently slower lap time which adds up to a stupid gap.
Everyone wants a different challenge and I like to win, but winning by lapping everyone or 20+ seconds feels a little hollow.
A better solution would be to have a dynamic difficulty where the AI will simply speed up / slow down to keep pace with options to overtake if your pace is significantly lower or you make a mistake, but then slows its own pace to give you the chance to overtake.
- Improvement: Dynamic goals
I really like the dynamic goals, but they seem a little random and some are completely stupid. For example I'll be told to box, and then get the dynamic goal for a 'fast lap'? Or I can be keeping my head above water with ERS at the limit, only to get an ERS goal to save some up?..
It would be great if there was some sort of strategy behind the dynamic goals, or reason behind them. For example, "we want to increase the gap between you and car behind, so lets to a hot lap", or "We want to be ready for a hot lap, so save some ERS" that sort of thing.
@ldwater2 wrote:I can still qualify in P1 with a +0.5 gap to P2 and then still win by 20 seconds + against the AI
0,5 sec/lap is 5 sec in 10 laps, 15 sec in 30 laps. So nothing strange with you winning with 20 sec of you race 50%