Forum Discussion
Hey there,
Thank you again for your efforts and for sharing your feedback here. I am still collecting and sharing all your thoughts with the game team, so feel free to keep them coming!
-Groguet
- JanKondler2 years agoNew Veteran
@EA_Groguet wrote:Hey there,
Thank you again for your efforts and for sharing your feedback here. I am still collecting and sharing all your thoughts with the game team, so feel free to keep them coming!
-Groguet
Ofc development slowed down and I get it. But there are issues that you are investigating for 2 months and nothing has been done. For example drs ers dirty air slipstream thing is already fixed on modding sites for months and it is working. Get the fundamentals (20 drivers in 1 train is not okay) correct and you can then focus on F1 25 please. Also it would be nice to update us in community raised issues, lately there is nothing there and rarely updated.
- AlexanderPD2 years agoNew Scout
i'm giving a little feedback but i'm just a casual gamer:
- I think game modes such as time trial or gran prix should not be inside the "F1 World" menu, its pretty confusing
- I would love to start a campain as Kimi Antonelli, but since he only drives in 2024 F2 i cannot choose him. A 2024 F2 support in campain mode will be really appreciated
- Tinnitus relief mode is a great add you made to the game, but a larger and more precise Hz selection can help a lot. I tried with a friend of mine but he said his tinnitus pitch was higher than the maximum selectable inside the game
- When resuming racing after a safety car you cannot accellerate until safety car is inside the box. But you have no alert about the fact the your accellerator pedal was being released and you can accellerate again, usually making you spin and crash your car
- As a passionate fan of both the F1 series and virtual reality, I would like to kindly suggest considering the implementation of PSVR2 support on PlayStation 5. The addition of VR capabilities would take the already immersive experience to the next level, allowing players to feel even more connected to the thrill of racing.
Thank you for your time, i really hope that some of this will reach the team (especially the PSVR2 support 🙂 )
- cr1ngedclient2 years agoNew Scout
Third time I've posted here but what happened to drivers retiring from driver career mode? Haven't had any so far this year. Makes the driver market stale quickly.
https://answers.ea.com/t5/General-Discussion/Drivers-not-retireing-in-career-mode/td-p/14098164
- AEF2512 years agoSeasoned Ace
So finally started a MyTeam, my favourite mode, after hoping good customizeable liveries would drop. Still bitter about that.
I know next year the mode is to get a revamp so here are some ideas.
1. Lots of cusomization. Liveries, badges, helmets should attempt to be realistic, look at some classic liveries to get ideas. Badge backgrounds should have a “none” option and the emblem should be allowed to be bigger than the badge. Allow for different team wear (not always the same shirts) and pit crew suits and helmets. You could use the casual wear for the team wear if you need product placement money that badly.
2. I say allow the driver and owner to be separate characters, we can hire two drivers if we want and drive as either one in a season, or weekend or maybe allow for hotseat like in the old GP games by Geoff Crammond where you drive x number of laps before handing off and going back and forth till the race was done. Would also allow for local co-op play.
3. Allow for some team orders in a limited way, not all drivers might follow them though. Allow us to set the strategy for each driver, not just the one we are playing.
4. When drivers retire and an F2 driver comes up, replace the F2 driver with a fictional driver in the pool, great way to increase diversity, or add F3 and F1 Academy drivers to fill the F2 void.
5.Drivers should have rivalries and ratings. Maybe the owners could have rivalries like Wolf v Horner by adding media questions ar even just articles we see that give us the feeling we’re in a rivalry.
6. Driver ratings would help determine if a driver would join a team even if the money was available.
7.Budget cap is an obvious thing. Make sure we don’t end up with tons of money and nothing to spend it on.
8. Facilities and personnel determine development rates, build rates, reliability, failure in production and cost money. Personnel expect raises and bonuses, can leave or retire. Great personnel require more money for a bad team to sign them. Facilities require upgrades and upkeep. Race strategist should give our race engineer advice like extend the sting by 2 laps or come in a lap early for under or over cuts or gaps in traffic. Good strategist make better calls.
9. The development tree should be randomized a bit so each team is a little different under the current regs. Personnel might affect the cost of developments. When new regs come in, the tree gets scrambled.
10. Teams need to decide to build the new car or develop the current one, constrained by R&D points and funds.
11. In F1 the amount of development time in the wind tunnel etc. is determined by order of finish in the previous half season (I think, if not just season) so either the cost of R&D could go up for the top teams or failure rate could increase for them. Good personnel counter the affects.
12. Hide some of the tree so it isn’t clear what needs to be done to unlock something, the randomized trees after a reg change would keep people from learning the R&D tree. Maybe allow some development branches to suggest something only for the link to that next development to not exist (like Mercedes and the zero side pod).
13. Bring the mirrors in to be in line with the real cars and useful in cockpit view.
Featured Places
F1® 24 General Discussion
Discuss the latest news and game information around F1® 24 in the community forums.Latest Activity: 2 years agoCommunity Highlights
- EA_Vendcera2 years ago
Community Manager