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226 Replies
Basically it would be enough for now:
- Correct handling
- Correct traction control
- Fix ERS, DRS and start light bugs
- Rework tires
- Correct sound
And then carry this over into 25 and don't reinvent the wheel again. Then you can devote yourself to other
things, as noted by RacerOP81, for example. Story mode is OK and fun. F1 Live is so unnecessary. This
probably takes up too much development time that could be used more sensibly. When it was released, the
game was on the right track, but was basically patched into a bug game. In the beginning, it was really fun
and enjoyable compared to F1 23. But you get the feeling that things are read here, but still ignored. After
the massive criticism, I would have expected that the various bugs would be worked on again and corrected
in this game. After all, this would significantly help the development of F1 25, whether the adjustments are
sufficient and accepted by the community.
Regards Sascha
jThe more I play the more irritating it is to have to change the AI pn some tracks to stay roughly where I belong, that needs to be smoothed out. I suggest go drive on full assists at each track to see where the AI needs to be changed. Canada, Hungary, and Netherlands are 3 that come to mind right away.
The in race goals are OK in career but the drain the ERS battery is silly and often comes when I am in a battle and need to be smart with my battery. These goals need to make more sense.
- IanM2823 months agoSeasoned Ace
The AI balance regards to their performance from track to track is so inconsistent. How on earth can you win at Bahrain by 15 seconds and then struggle to keep up with the Williams and Sauber at Suzuka? And please don't tell me it's setup related. I've been playing F1 games since Geoff Crammonds GP series and can setup the cars with my eyes closed!
I clearly remember this to be the case in F122! It was so imbalanced. F123 was miles ahead in terms of AI consistency.
I have speculated this theory recently that because it's the team who made F122 also made F124 (assuming from what I've read is correct) it's just like they have just used the AI coding from 22 to 24. In addition the ridiculous acceleration out of the corners is exactly the same as it was in 22. Absolutely never an issue in 23!
EA, if I were you I'd honestly consider hiring a real and experienced F1 fan as part of your development team. Someone who actually cares and understands what is required to make a proper F1 game to provide us with much better content, realism and attention to detail.
Surely by now you must realise what you are doing isn't working. Forget all the meaningless content and improve the game with absolute focus on real F1 content.
I also ask, how on earth did we ever arrive at F124 in this condition? F12020 had more tracks, massively improved race wear regarding helmets and even classic cars.
Why have you stripped the game back to feature absolutely nothing in comparison and even managed to make the core gameplay utterly atrocious, especially handling and AI.
Completely unacceptable for £90!
I can appreciate that and thanks for your reply. I truly hope you're all hearing us, because I myself think you're on to something with F1 world, only problem is the content for me and your ai.... This whole fanzone crap (excuse my language) is garbage, we just wanna race man. I like the idea of having my own car and my own control of how it looks and drives. Content, content, content. F1 2023 I couldn't even keep up. Why is the content far and few between with F1 world 24? Why are all the ai's cars the same livery? They all follow each other like a snake majority of the time. I don't get how you released last years with so much and this year there's nothing. Are you guys still working on this game? Can you promise us anything when it comes to content at the least.
You were ready. What happened?
It's not that difficult.
Give us an optional simulation. Without autopilot in the pits, weather on TT like back then, telemetry data in the pits. That's nothing new.The sound of the engines like back then, with audible gear changes from the driver's own driving, also nothing new.
Rain, which also looks like rain with visible drying tracks, spray from vehicles driving ahead, also nothing new. It was all there 20 years ago.
Hey, if I want shirts, shorts and furniture, I play Sims. None of that has any place in F1.
WRC isn't the yellow of the egg either, but there's still some feeling there. Why don't you crawl up to their floor and at least ask how they make their damn sound? You're all CMs. Make something of it and work together!I gotta ask; what is the thought process for designing liveries for MyTeam and custom player use? Is it make it outrageous? Is it so that they don’t look realistic? So they will never be confused fora real livery?
Does the person people designing them not know what they are used for or where the sponsor slots go?
The neon whatever that came out today makes it impossible to read any sponsor decals that might be on it. Most designs are like that. Seriously you had good ones in previous games, what happened?
- IanM2823 months agoSeasoned Ace
@AEF251I don't play My team, but this year I feel sorry for those that do. What I'm about to say also goes for the helmet designs (or lack of) as well.
The content in this year's game especially is absolutely awful at best. Not only is there way less than before, it all looks so tacky and silly.
In addition I just do not understand the logic from EA. Why is it so hard to listen and understand what we are all asking for? Even if they have to hide the helmets behind their ridiculous and annoying pay and grind system, at least put some things in there and make them good and relatable to actual racing.
The designs lack realism and focus on daft and glitering things. Make the race items and content more realistic. Not like Mario Kart!
EA, honestly why can't we spend any of the pit coins on decent helmets and for those who play My team good race liveries?
I'm fed up of saying it, bin F1 World, bin Fanzone, bin all the meaningless content and drivel like headphones, shoes, and how my apartment looks. Absolutely nobody cares one iotta about this, it doesn't belong in any racing game. Then use the recourses to design better helmets and liveries.
If you must carry on with the live season stuff then at least fill the damn thing with items worth having.
It's just so easy to do! We need more communication from EA/CM too.
We don't ever know what is properly being looked into as a feature or a bug.
We have no confidence to buy the next issue of the game
My Team was my favourite mode, played only 2 seasons. I know it’s the same as it always was but I have no enthusiasm for it this time round. Driver moves are illogical, tech changes are announced very late if you choose certain races for your calendar, 2nd driver issue plus no customization.
So I am doing career mode, enjoying it but not what I was hoping for.
Well, I'm very glad I avoided buying F1 24 since trying the Beta. While the talk about the handling has been done to death, I've recently heard about/came across the a screenshot of the fact that FIVE tracks have invisible bumps that won't be fixed this year, and will instead be fixed next year. I looked and thought, "Surely there's no way that's real" and turns out, it is. Why???
Either you have the tracks correct, or you don't, and you fix them. Openly choosing to not fix something that should be properly working is the worst decision I've seen made by the dev team. You put out a product that is SEVENTY DOLLARS. And you won't fix a game-breaking bug - especially for online leagues and eSports?Fix your game engine. At this point, I'd personally rather you give up the license to a competent game developer that cares about the players. Yearly releases clearly aren't doing it anymore at asking price.
I'd strongly suggest looking into the "Microsoft Flight Sim" method, where, let's say for 2026, you release one game, then just update that for the regulation cycle. I'd even rather have a live-service F1 game where you release something like the 2026 base game (cars/tracks/roster) for $40. Then have a $10 pack for the next years teams if they change liveries.An edit to add, because I missed this: You also now have recurring bugs popping up every year. Why did the multiplayer DSQ bug come back after it was patched in 23? Again I ask, why are there invisible bumps? You have a fundamental flaw starting to show in your... what, decade old game engine? And you do nothing to fix it so they stop recurring?
Also, using the answer of "Oh well replays in real life don't always have 100% accurate audio" is such a cop-out, and an insult to the F1 production team. I've been watching since 2020, and the only time I've seen/heard any sort of desync is because it's a production problem that they quickly fix. I've only seen it once for F1, and I'm sure that was just during a practice session. That excuse does not hold up for a video game you can playtest.
Just do literally anything other than whatever you're doing now, because clearly you're trying to lose the license and playerbase. Make the game properly from the start, charge a price that matches the YEARLY product (it is NOT worth $70, more like half that), and add things we've been asking for ASAP, not years after we start asking for it.
Start showing you care, because this whole thing with F1 World, story mode, sports cars, a stale MyTeam, and a career mode with objectives that mean nothing whether you "pass" or "fail", recurring bugs, all for $70 every year, shows you're not paying attention.
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