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Didn't have a lot of spare time today so could only spare a quick search but it doesn't seem as sophisticated as either of us might have thought. Track temp appears tied to time of day, which might work of endurance racing, but would be hard to apply to 1 1/2-hour F1 races. I know the pit pox telemetry will show temperature changes but that's usually just a sign of rain coming or going.
I'm not an expert coder by any means, but the best way to implement something semi-realistic without blowing out everyone's GPU would be to divide the track up into say 10 parts and then basically created a rasterized version of raytracing to determine how much light(heat) each section of the track was getting which would generate a tyre wear multiplier for that segment of track. driving smoothly over a high multiplier segment of the track would obviously result in lower wear than driving recklessly over that same segment.
Obviously this isn't completely "dynamic", but I also don't think it's unreasonable given today's hardware capabilities.
- EA_Groguet2 years ago
Community Manager
Hey there,
Thanks for your suggestions and for your conversation, I have escalated to the Game Team.
-Groguet
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- EA_Vendcera1 year ago
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