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For those who know me its no surprise that i absolutely agree with more temperatures, tyre, asphalt, air and engine temps are essential for performance changes week in week out and throughout a race - as seen at Bahrain this year once more.
However implementing proper systems to emulate true dynamics isnt really difficult yet its quite some work to set up right to start, sun ray tracing is IMO on the level of accuracy that we would require to emulate each little screw, each piston, everything in the engine. While yes it would make it way more realistic itstoo much effort for too little gain compared to a system like i already suggested half a year ago or so..
Based on average temps and temp ranges for certain cloud amounts, time of day and season you can work out a dynamic temperature system where the game will set the temperatures and let them develop throughout a session based on the previously said conditions. For example:
Bahrain, midday, in april, clear sky: track temps range from 30°-55° depending on the sun intensity etc. so in mid to late april for example it would usually be a bit warmer so the game would decide the track could start at between 40°-55° and depending on how many clouds gather throughout the session and how late it gets (lower sun intensity) the track temps fall a bit further, usually something around 5° with steady conditions is normal, with lots of clouds gathering this could extent to ~10° lower track temps, if the sun sets this could mean another up to another 5° less track temps.
So if it would be a long pre season test sessions starting at 2pm (just hypothetical set in april) it could start at like 50°, clouds gather as 2 hours go by and the track temps fall by 11° gradually, then the sun sets and it falls by another 3° and would be at 36° at like 5pm however in the morning it could be the other way around.
The temps could develop "freely" throughout session, depending on the changes in conditions under certain pre set parameters so its not going crazy ways but has a natural feeling development, even under same conditions temps can rise and fall by a few degree.
In regards of different parts of the track, the major parts matter, so a tiny spot in the shadow would not matter but big parts in the shadow should probably get the same treatment as if it would be very cloudy. Should be a similar treatment for different spots of the track having different amounts of grip, so the technology is already there it would only require the work for the game to know how the temps may develop under what conditions. Together with properly replicated tyre and engine temps and their effects this would make the performances a lot more dynamic
- Meza9942 years agoSeasoned Ace
@Nellix82Thats what i suggested? (maybe too long complicated sentences again😅) Just by using simplified means instead of a 100% simulation but still resulting in way more dynamics than it currently has.
Like changing weather and time throughout the session is already in the game it just needs more severe (yet still realistic) changes to air and track temps which in turn affect engines and tyres (in theory aero too but thats going for the 100% in depth again and would prove quite a challenge to train the ai to)
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