Forum Discussion
- Meza9942 years agoSeasoned Ace@Nellix82 Forget the reality, ingame they cant fully simulate the DRS interacting the the beam wing etc. but they will go after the basic principle of more drag produced by a bigger wing angle = bigger DRS effect, its the same IRL too but due to the airflow it can differ in effectiveness not quite lineary..
Regarding the qual performance it will be as Nuvolarix said Red Bull car performance for all cars as long as they dont get it bugged again so there is chassis specific tyre wear etc for some reason- Nellix822 years agoRising Ace@Meza994 I think I understand the DRS story so however I would like to choose a different wing in the online version, even if only aesthetically....for the second question I'm fine if with the same performance I have a different wear behaviour, etc. to be recovered perhaps through the setup if they have done this great job... they must then continue along this path without changing it over time
- dwin202 years agoRising Hotshot
This is exciting and the focus on handling could mean a great improvement of the game. I was particularly taken by the statement “Dynamic Handling represents the biggest physics upgrade we have ever made in a Codemasters F1 title.”
The fact that Vertsappen was involved makes me optimistic as in prior years he was critical about car handling in the game and clearly preferred iRacing. It would be nice if the best current F1 driver actually thought the official F1 game did a decent (preferably good) job of reflecting what it is like to drive an F1 car.
The changes in the suspension model, the tire patch and wear modeling, the focus on chassis rake, DRS, and ERS management reflect the scope and scale of this improvement. The fact that car setups will play a larger role will result in a more F1-like experience.
While I am interested in the revamped Career mode, the focus on improving car handling is what I was looking for. Looking forward to the release...
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