Well, Mr. Greco has driven racing cars for years. Do you want to compare the work of a driver with that of an engineer who only relies on numbers? If these do not match the driving sensations you can do all the fake marketing of last year, the result will be a disaster. This is why I created this post, we need someone who has driven real cars and who gives their driving feedback to the physics team otherwise this year too we will be light years away from the good f1 23 which however had many defects but was pleasant to drive. F1 24 gave the feeling of being a game that had only one track, as if the physics were manipulated and the car always had a stability control, losing it was impossible. I hope they worked hard on it, the grip of the tire needs to be reduced a lot, the lap times were very unrealistic, the cars must be slowed down by at least 3 seconds not to mention the terrible feeling on wet surfaces. They also have to fix the kerb collisions, which magically disappeared last year, you could attack any kerb and the car would go over it as if it wasn't there, even on sausage kerbs. The job to do is not impossible but it requires maximum commitment and passion from the team.