New Setting: Engine Temperature Wear
Someone put in a list of their suggestions about making the engine have lower power output for users who over-rev to burn fuel during safety car periods. With a lobby race/humans vs. humans, obviously the engine wear starts at 0% at the beginning of the session. However if there were an option to where if you get to a certain percentage on engine wear for the race, it will reduce the cars top speed by maybe 5%, that would put the finishing touch on all of these new features being integrated into the game this year that are making it more realistic. This is the last key thing that also plays a part in racing, is the fuel load. So if someone does not want to gamble on under-fueling their car, they should not have the advantage of just being able to burn the fuel during a safety car period via over-revving.
What could also be implemented is considering how avoiding slipstreaming affects power output. When you cool the engine during the race, then the power output goes back to normal. But maybe if the overheating throughout the race and not avoiding slipstream affected the car permanently when you reached that particular mark of where the top speed is reduced by 5% permanently (mentioned in the first paragraph) it would make us users have to pay attention to the engine a lot more during a race as well, adding more realism.
Option: Engine Temperature Wear - Off, 5%, 10%, 15%, 20%
(I have unfortunately not done my research as to how much engine wear takes place in a 50% race. However, this is something that can be tested by the developers/programmers [or an esports driver] to maybe just have it as an on or off option, where it is at set mark set by the developers/programmers if it is on. Or, it could be something that the user can choose as I put above this paragraph. Making it a choosable option for users could also factor in sprint races, or sprint races will have an additional 30-ish% for whatever is set by the developers/programmers).