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TechWitchLivyTT's avatar
9 months ago

Wireshark Blocked?

Hi F1 Team,

Why do you block usage of WireShark while the game is running?  For any simracing users having telemetry issues wireshark is a great way to trace packets and to understand if they are getting forwarded to the right targets, but because you force the game to close upon detecting wireshark it becomes a mystery guessing game instead on if it is working or not.  Is there another tool you do allow to see network flows instead?

Thanks!

3 Replies

  • @TechWitchLivyTTV I asked Copilot and this was its reply

    F1 24, being a video game developed by Codemasters and published by EA Sports, likely restricts the use of Wireshark for several reasons:

    Security and Fair Play: Online multiplayer games often prohibit external tools like Wireshark to maintain fair competition. Allowing packet analysis could lead to cheating or unfair advantages.

    Game Integrity: Game developers want to ensure that players experience the intended gameplay. Wireshark could potentially alter game data, affecting the integrity of the experience.

    Privacy Concerns: Wireshark captures network traffic, including sensitive information. Allowing it in-game might compromise players’ privacy.

    Performance Impact: Running Wireshark alongside a game consumes system resources. Developers may restrict it to optimize performance.

    Remember that these restrictions are common in online games to maintain a level playing field and protect the overall gaming experience!


    So i guess its anticheat that forces the game to close.
  • I understand that that may be the reason that EA thinks they should block a tool like WireShark, but IMO it is a very stupid reason as there are less noticeable ways to get the same effect.  As far as I am aware Wireshark is a viewer tool, it cannot reproduce traffic so the "can alter data" claim is bogus.

    In terms of the we don't want the packets to get captured, if I wanted to do that without EA knowing I would setup a SPAN port on the switch my computer is connected to and mirror all the traffic there.  That would in effect get me all of the packets that I can later decode without EA ever knowing.  On the other hand telemetry data is local most of the time which means you can only really use a tool like WireShark to diagnose it.

    As for the other option of too much system resources, that's totally bunk also.  Developers should not block you from running applications in the background to preserve resources, let me decide when I am using too many resources.

    That AI answer while understanding that Wireshark is a network tool, is basically garbage outside of that because it doesn't understand the intricacies of the question being asked, nor the features of the thing it is talking about.  Also its only a hypothesis answer based on similar conversations about other games more than likely.

  • ragekumar666's avatar
    ragekumar666
    New Scout
    3 days ago

    I know I'm late but I do agree that its incredibly dumb. Honestly, like you said there are obvious ways around this and all this restriction does is make life difficult for those using/developing telemetry apps. 

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