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Several games and STILL NOT optimized for VR?? Make it native for OpenXR and for god sakes fix the jitter. I can select “acceleration/velocity zero” in OVRMC on an oculus 3 and it runs smooth because this oculus only setting removes the micro movements. Any other headset and it’s a mess causing crazy jitters and bluriness. I have a top of the line system and motion rig BUILT for formula one and I’m floored you guys released this LABELLED “for VR” in this state. Believe me, I have optimized the crap out of this system right down to the frame timing and using external motion compensation chips and it’s is the Devs responsibility to optimize this. It is unplayable in this state and I’m running it on a play for dream. Project cars 2 and every other game runs perfect with motion compensation on and at max settings. Flawless. Hire some new people.
[SU Edit] - Removed profanity.
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