F1® 25 Q&A - Gavin Cooper (Creative Director)
Hello drivers! We hope you are very excited for the upcoming F1® 25 game! Last week we released our F1® 25 My Team & Driver Career Deep Dive. There are a lot of exciting things happening, and to keep the wheels going we are going to host a Q&A with Gain Cooper (Creative Director)! Here's a little bit from him! "I've been in the industry since about 1998, when my hobby of making levels for the games I was playing with my friends got me a job doing more of the same. Over time my skills and my interests led me more towards game design roles, and I was well-established as a design lead when Codemasters acquired the studio I was working at in 2008. In my early years I worked on a variety of different kinds of racing games such as Rollcage Stage 2 and LEGO Racers 2. After a brief diversion into the field of action games (Cold Winter and 50 Cent: Blood on the Sand) and a cheeky bit of more casual racing fun (Toybox Turbos and F1 Race Stars) I've now transitioned into my "grown up racing" phase, where as Creative Director I've headed up the design efforts on the odd-year F1 titles since F1 2019. Very much looking forwards to seeing players get their hands on F1® 25, and until then I'm happy to answer what questions I can!" Please, post your questions below and we'll collect them during the week for Gavin to answer. Use the Like button at the top of each comment to vote for your favourite questions. Gavin will answer the most upvoted ones! Before starting, here are some quick guidelines: One post, one question. Try to limit yourself to a question per post, as it will be easier to collect them. The focus of this Q&A is on Career Modes. If you have a question about soundtracks or other aspects of the game, it is probable that Gavin doesn't have the answer for you. There are some things he cannot answer, such is the nature of game development. Remember the Closed Beta is under NDA. Please refrain from asking any questions regarding the Closed Beta. You can throw in some fun questions too! Favourite cars, F1 memories, F1 pilots... As always, keep things fun, fair and respectful. We have also prepared a small list of F.A.Q. regarding My Team to avoid redundancy: You said My Team has been fully revamped, what changes have been made? One of the biggest changes is that originally, players acted as both Owners and Drivers of their team. Although there have been some examples of this throughout F1 history, it is not the most common setup in the sport. So, now the mode will be redefined to more accurately represent the sport, and the role of the Owner will be focused on running the team. The new My Team will place more emphasis on managing the fates of both drivers. When race weekend comes around, players can choose either of them to get behind the wheel. The progression system has also been updated. Owners will battle to improve the Fan Rating of their team by achieving objectives and winning key Rivalries against other teams in the championship. Away from the track, players will also run the operations from an all-new Team HQ, an evolving space that will grow in scale, population, activity, and branding as the player builds the team’s reputation and staff. The size of the workforce, development costs, and facilities costs will play a big role, owners need to be careful not to breach the cost cap Research and Development are also now separate branches, giving players the flexibility to choose when they manufacture a new part and how to apply it. For instance, completing only one of a new upgrade package is faster, but then they will need to choose which driver gets the upgrade first, which will affect their motivation and the player’s leverage in contract negotiations. Sponsors matter more than ever, unlocking extra benefits and customisation options. Each sponsor’s brand values will impact the team in terms of expectations and goals they expect you to achieve. Relationships with sponsors will develop over time. As fan rating increases, players will also need to balance their legacy sponsors that have been there from the beginning with more lucrative offers from new brands. How has Driver Career been improved this year? Players can now have more control over driver Icons. They can choose to enable or disable each of the individual driver Icons and, for the first time, whether the AI teams can recruit Icons. The mode will also benefit from the Konnersport and movie content integrated into the game. Players will be able to add an eleventh team to the grid, either Braking Point’s Konnersport, or the APXGP team from F1 (exclusive to the Iconic Edition). Thank you in advance for submitting questions and taking part! We hope to bring you more in the future and look forward to chatting with you all!Solved1.3KViews9likes56CommentsPrice of F1™25 in Poland
Hey, As a Pole, I can assure you that Poland is not richer than Switzerland, Great Britain or Norway. The current price, which is the highest in the world (as you can see in the screenshot above), is simply too high and unacceptable. This is due to the outdated exchange rate, which does not reflect the current economic situation. This is not a matter of temporary fluctuations - these conditions have been in place for many months. Let's look at the table below. Price in USD Exchange Rate (PLN/USD) Converted Price in PLN Current Price in PLN Implied Exchange Rate Difference 59.99 3.89 233.36 269.90 4.50 +36.54 PLN According to the current exchange rate, the price should be 233.36 PLN, meaning the actual price of 269.90 PLN is overpriced by 36.54 PLN. The current price of the game in Poland suggests a rate of PLN 4.50 for USD 1, although the actual rate is PLN 3.89. This means that the price is artificially high. I hope you will hear not only my voice, but also the voice of all players from Poland who would like to buy your game at a fair, not inflated price. Best regards!🙂373Views16likes12CommentsNot really impressed so far...
Hi guys, now, as much as I'm excited for purchasing F1 25, I also have to admit that I'm not impressed with the deep dives we had so far. Don't get me wrong, My Team 2.0 is a huge change in the mode we know and love. The thing that worries me is the drastically decreased amount of icon drivers we can pick. For example, where's Casper Akkerman from F1 23? I think he'd still be great despite being pretty old. Or what about Nyck de Vries, Felipe Drugovich and Theo Pourchaire, three former F2 champions that will probably never get a chance in real life that we can give them in the game? It's just not fair to cancel these guys out even though we know that they deserve a drive. About driver transfers, it's nice that icons can join AI teams now, but it would be nice, and someone said that under the latest deep dive video, manually decide which driver goes where to mix things up, kinda like in F1 Manager 24, in which you can change the lineups at the start of a new career. Same thing with the calendar. It's cool that we can add reverse tracks to the calendar, but it would be nice, and we asked for this since the 2021 game, to change the order of the races so that we say start in Brazil and finish up in Suzuka, or put Bahrain into the summer and Monaco as one of the last races. Moreover, we need to be able to decide which races are Sprint weekends. Bahrain suits more as a Sprint weekend than Qatar does, and China doesn't offer enough overtaking spots to be worthy for a Sprint. It's another thing that F1 Manager 24 offers, so why not add it to the racing game as well to mix things up every season? Customization looks good though, and the fact that unlike in EA SPORTS WRC, more sponsors on the car means more income makes sponsor management much more important. We'll just have to see what's next, and I'm certainly gonna purchase the game to see what it's like, but so far, I'm not 100% convinced that F1 25 will be the bang that we're looking for. Let's just hope for the best and see what happens. - Nico145Views2likes2CommentsBig problem of f1 25
This video speaks for itself. There is a serious flaw in the physics, due to the enormous grip of the tires, in particular the slip angle and lateral drag of the tyres. I think it should be noted immediately by the game team. EA_Groguet https://youtu.be/VE7TA4_aQIw?si=L5MuNSrmPreYEKr9&t=495 See from minute 8:1569Views0likes0Comments