AI Pit Crew for F1 25
As of today, we added support for F1 25 to Simulator Controller, a suite of professional tools for sim racing, which gives you the same level of data insights as the highly praised applications used by professional racing teams in the "real" world at the pitwall. This suite has been under development for over 6 years now and supports all major sim racing titles and now also supports the F1 series. Additionally, four fully voice chat capable, GPT-based Assistants (Engineer, Strategist, Spotter and Coach) will act as your personal pit crew and will give you a full immersive racing experience. Here are some videos which demonstrates their capabilities (originally recorded for other sims, but working for PMR in the same way): 1. Racing with the pit crew See an actual full race with support by the crew, incl. strategy and pitstop handling. [EDIT BY EA_Groguet] 2. On Track Coaching Get a coaching lessing for proper driving by the integrated Driving Coach. [EDIT BY EA_Groguet] 3. Brake Coaching The same coach can tell you where and how to brake for a refined braking technique. [EDIT BY EA_Groguet] The suite is available in 8 different languages, is open source and comes with 600 pages of documentation and 35 hours of tutorial videos. And the best part, it is free to use, although I will be happy to accept a coffee. You can find a download link in the footer of this post. But be warned, this thing is huge and need some dedication and patience for configuration. If you need a helping hand, let me know in our Discord. IMPORTANT: This software is PC-based, but can connect to an F1 game running on console via network. Instructions for this are included in the documentation. -------------------------------------------------------------------------------------------------- [EDIT BY EA_Groguet]90Views0likes2CommentsPlease Change the Regularity of Rain with Safety Car
I have just finished Season 4 of my Driver Career (Full Practice, Full Qualifying, Full Race Distances), and I can count on one (1) hand how many times I've seen the Safety Car deployed in four (4) Seasons, ...however the Rain appears every other race weekend 😬 I have Safety Car set to STANDARD, and Red Flags set to STANDARD also. I initially had this set to INCREASED, but it didn't seem to increase anything. FYI: During the entire (real) 2025 Formula 1 Season the VCS was activated 13 times, and the Safety Car was deployed 26 times. ...in 4 Seasons of my (game) Driver Career I've seen the Safety Car deployed only 5 times 😒 Are there others here who are experiencing the same lack of Safety Car deployments as me?233Views1like7Comments[DISCUSSION] F1® UDP FUTURE REQUESTS
Hey drivers! We want to hear from you! We are working hard on UDP for future F1® products, and they want to hear from you! Is there any feature request for future development of the UDP telemetry system you would like to see implemented? Do you have any suggestions or feedback on future products? Feel free to share your ideas with us! -Groguet159Views2likes5Comments(IDEA) More Career Mode Customisation!
To build on top of the existing architecture for Career mode, i propose for the F1 27 game that you could add a few more things that are absent from the player experience but could boost the replay ability in the long run. They are: • ADD PRE-SEASON TESTING!!! In my team, allow the player to research and design elements of their car to not only shape performance on track, but to also physically look different from one another! Allow the ability to choose a concept to use for pre-season testing (like a new front wing/rear wing) where the player can decide if they want to move forward with it or not. Some options could come with potential mass increases to the weight of the car (making weight-reduction R&D upgrades necessary in the late game) or aero packages can cause more drag on straights! (such The possibilities here are endless if implemented correctly, and i believe the vast majority of the community wants something like this!! • Add the ability in Career mode to change the points system between the modern version (25,18,15,12,10,8,6,4,2,1) and a classic points system. For example, the one used in 2007 (10,8,6,5,4,3,2,1) rewarding only the top 8 finishers instead of the top 10. • Add the ability to choose if the fastest lap holder in a race should be granted a point (+1) • Add the ability to choose if pole position also should be granted an extra point (+1) just like in F1 Sim Racing. • Add a new helmet livery editor to expand on the my-team car livery editor we received in F1 25. Choose a helmet supplier as a base canvas and then be able to design and choose sponsor placements from the in game library of fake sponsors or opt into using some real ones instead. Thankyou for reading!34Views0likes0Comments(IDEA) Add mutator options for multiplayer!
For the F1 27 Game, we should have the ability to add mutator options when in a multiplayer lobby with friends or for orchestrated leagues! This can spice up the players experience and allow a lot more customisation to their playthrough! My ideas include changeable game settings under the rules and flags tab during a lobby setup where you can: • Determine the mandatory amount of pitstops that all players must complete in a race up to a maximum limit (this helps add unpredictability and strategy to most 1-stop tracks). • Allow the ability to disable/enable the player use of ERS/DRS on the circuit. • Choose how much fuel you want the lobby to start with. • Determine the exact setup you want to lock the whole lobby into using (exact front wing/rear wing values, tyre pressures, ride height etc) OR be able to restrict certain elements that players can customise in their setup for a race weekend such as any of the above plus more. • Allow the player’s pit stop under a safety car to count or not (similar to the rule that F2 uses under a VSC). This idea might however, not be that great. What do we think of these small changes that could boost the experience?39Views0likes0CommentsHelmet sponsors (Helmet design)
I dont know if this has been brought up, but the helmet design should be able to include helmet sponsors, either there made up Ines from in game or real ones like mercedes or ferrari, monster etcetera, I feel as though this is one of the most important features of a driver and are lacking in this department, I should be able to either recreate or produce a helmet of my own design with sponsors should I choose rather than just coloring it thanks....218Views0likes2CommentsRe-release APX GP team
Dear, beloved EA! From the bottom of my heart, I ask you to bring back the APX GP team. A huge number of people who watched the film and weren't involved with the franchise until then fell in love with the sport, and I'm one of them. I, like many others, didn't know about the limited availability of APX GP until July 11th, but I still bought the Iconic Edition of F1 25 because it's amazing! But I beg you, I implore you! Hear us, your fans, and give this team a chance to everyone who missed out on it. We will support you and reward you with gold if you release this DLC with the team! Give the fans this opportunity, I beg you!1.2KViews5likes47CommentsFor all console players
When is EA finaly gonna block Cronus Zen and all related cheat scripts for all console players? This way it's realy no use of joining any multiplayer session and therefore 75% of the entire F1 25 game is impossible to play, unless you are happy to play with cheaters that set impossible lap times. Not for me, sorry but at least disable or block this kind of cheating in the F126 DLC Thanks in advance.55Views0likes0Comments