I signed it. Although EA/Codemasters should have understood by now that there is sufficient demand for PSVR2 support on PS5 to implement it. This is the third year we've now been requesting it. Sales of the game are going down year on year, which must be at least partly due to VR racers not wanting to go back to flat screen racing. Even if only 1% of PSVR2 owners (approx. 20,000 people) bought the game, that's revenue of over £1 million. No Man's Sky has 1 person dedicated to VR implementation and I doubt he is paid close to that much.