Forum Discussion
421 Replies
- DRudd133 years agoSeasoned Ace@Meza994 Not too many numbers. I enjoy number crunching games like football manager. Thanks for explaining that, Which could explain Charles' Sprint times. Something to look into later on. But check out Max, compare his lap 5 & 8 times then lap 11 on new hards he's back at the same pace.
- DavidG533 years ago
EA Staff (Retired)
@DRudd13 Yes, we max do x2 tyre wear. So, on a 25% race is really easy to manage the wear. I do not see any problem to be 100% honest. It makes sense to have X2 instead of X4. I play 100% distance and tyre wear is fine from my experience. If tyre wear was multiplied by 4 in many tracks softs wouldn't last more than 4-5 laps. Plus it doesn't make sense to have a X4 that would make a 25% distance a potential 2 stoppers...
It would be fun strategically but races would be less enjoyable. I mean we would constantly see stints of 3/4 clean laps...
- Meza9943 years agoSeasoned Ace@DRudd13 Well in Spain you have C1-C3 tires these lose far less grip than C4 and C5 and the C1 is far more grippy in the game (compared to C3) than IRL so the difference in pace is mostly equalized by the loss of weight through fuel usage. If he would have no tyre wear his last full lap on softs would have been likely up to a second faster.
And another thing you should always consider for last race laps, no matter if sprint or full race, is that the AI goes half a second quicker on those lap, even if their tyres are shot they drive 100% to the limit and gain time.. I think its overtuned but it is what it is, has nothing to do with fuel usage and tyre wear, hope this helps you understand 🙂 It's OP but I think it's done to prevent the user from spamming the ERS and get the fastest lap everytime even with slower cars....
- Meza9943 years agoSeasoned Ace@sirio42994 The meta would be one stop medium to hards, as it was IRL the past years for most tracks simply because you dont gain the time back you lose via another stop, too few laps to make significant gains.
Exactly. Nobody would run a 2 stopper they'd rather go for crazy amount of wear or H-S every time.
Regarding the last laps. Stopping for the fastest lap isn't coded so basically those are the laps when you can get the fastest lap. It would be too easy. I remember when we could managed the ERS and fuel mix with hot lap and mix 3 was a guaranteed fastest lap against the AI even with a midfield car...
- DRudd133 years agoSeasoned Ace
@DavidG53I'm not trying to cause trouble or be a pain. Just trying to find a level to enjoy it. @sirio42994 I normally play at 50%, but I'm not playing, I'm testing. I've done a full season at 25% and Saudi, Belgium and Brazil, your engineer tells you to pit early on lap 4. That's why I question the Sprint race result. And there;s 7 tracks he says lap 5. So I'm definitely going to be looking at the wear at all distances when I get on the Xbox. Just because it's working on 1 machine doesn't mean it is the same on a different machine. If that's how EA wants the game to work, I'm not arguing. But In the Spanish GP, no-one wanted to touch the hard and done 3 stops instead. The only person that did was K.Mag and he couldn't match his lap 3 time on mediums even though it was lap 31 when he pitted. Max pitted on 46 for his 3rd stop to mediums and was lapping 2/3 seconds a lap faster than K.Mag then.
Forgot to add picture. And should have said couldn't beat his lap 3 time.
- Meza9943 years agoSeasoned Ace@DRudd13 Id never trust the engineer if i were you.. The expected tyre wear is almost always higher than your real tyre wear and regarding spain thats really just the gap in grip between C1 and the others.. Only became more clear after Spain and at that point the game was very far.. Its changeable and the AI copes well with it but i dont know if there wont be that 1% of times the AI wont cope well with it and Codemasters wont change things then