@Meza994 It is an extreme difficult thing to balance. Front lateral grip has been decreased by 3% compared to f1 game.
It is not possible to balance everything. even iRacing with the W12 is quite a bit off in some areas, otherwise you wouldn't explain that the world record at Silverstone is a 23.8 and real life pole position was a 26.1
Also mathematically the tyre grip balance is right when taking into consideration the car weight distribution.
Also, Miami is a track with very low grip, with very high temperature, kind of temperature that we do no simulate. Over 20 odd tracks, I believe the balance between slow and high speed is ok, not perfect but ok.
Traction issues, I've spoken about a transmission issue, in the video with Alex, that has been fixed for future builds. Problem is I am also way too used to 22, and I won't really know if the traction got better till player have a chance to try it. I find it better, I find I am able to control the throttle a lot better now.
Also, last point, is that, if I make the fronts understeer more, esports guys would find a way to rotate that car at absurd speeds anyway. Is a balance I need to find for all type of players.
22 was a real struggle, I had to decrease tyre grip, because they are harder compounds than 21, not me saying this but Pirelli publicly did say it, but also have same if not more aerodynamic forces. Now try to improve the traction but with less tyre grip, and now also in your comment, saying slow speed corners are too fast, as you can see, the balance that needs to go through is really complicated. At a point in the project sadly I need to stop.