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Just to clarify this update point:
- Addition of the 2023 Alfa Romeo F1 Team C43 for use in Time Trial game mode
---This is not just a livery but the actual car itself????
---And if so bodes a new approach to how the new game is delivered under EA sports ownership.
---I hope this means the 2023 game will be delivered sooner rather than later!
This really adds value to the game and should entice more people to by the game annually if this new feature is something they can look to annually!
---- NICE INDEED and thanks for listening to my suggestion on this request!
- SteveJackson3 years agoHero (Retired)@Trendyon I think it’s been stated quite clearly that it’s the car, although IDK how they have the performance or the design. It is quick that the livery has been signed off, normally this takes ages and they are pre season until the performance patches I think.
So forgive me if I’m dubious on their statement, but the statement is quite clear.
Maybe it means it is not the old Sauber skinned. But it could be the team car, I’m sure the engine and bodywork scrutineers in the community will put things under. - mariohomoh3 years agoHero (Retired)The Alfa Romeo C43 is the result of a one-time marketing partnership between Alfa and EA. It is not just the new livery slapped on the C42 (2022 car), it's the new car's 3D model + livery. And the new steering wheel the team is running this year, we have Bottas to thanks for that 💟
It is definitely not the true C43 performance and most definitely not F1 23 new handling model. Those with the game may look into it and perhaps confirm some changes to performance parameters like drag or power, but I wouldn't bet anything on that.
It is not a preview of the F1 23 game though. It's a marketing campaign on the same vein we've seen before with Red Bull, Ferrari, Audi etc., with the addition of the 3D model. @SteveJacksonThanks for the confirmation guys. As they say, the proof is in the driving, and from the haptics and performance compared to last year's car, this is the real thing for sure. Also, I'm hoping that as testing draws to an end the car can be updated with the lasted performance gains captured during testing. Also, I hope this become a regular feature of the game going forward - and perhaps with different teams- as is this can be additional showtime and appreciation for some of the smaller teams in F1. And not to toot my own horn, but I'm sure I requested this feature somewhere in the recent past. Great move by EA Sports this!
@mariohomohPerhaps EA Sports could consider making variable performance parameters table driven going forward, if this isn't already done, I mean. So that during testing on day one, Alfa Romeo can pass performance data to EA Sports and with a quick table update, render that data available to the game IRT without an actual release update. I'm just saying.
- mariohomoh3 years agoHero (Retired)@Trendyon As far as I know, even though Greco and the guys have a good relationship with a couple of teams, Codemasters don't ever get official numbers and data from them beyond what the specialized press has access to.
If they did, that data would be opaque instead of being readily available to anyone with the game on PC and the Windows Notepad app. This sort of nondisclosable confidential data would most definitely be protected or encrypted somehow - like other titles do with the data entrusted to them by manufacturers and racing teams.
And even if they come upon real, trusty data, there's still the huge task of matching it to the game engine. Greco does a stellar job, but the franchise is far from putting out such a realistic physics simulation that simply refreshing a table with real engine power, downforce points etc would result in high fidelity gameplay.
Drag, temps, load sensitivity, variable coefficients of friction...
Mind you, I'm confident F1 23 will be a better game. But I strongly suggest not getting ahead of yourself and reading too much into it. This is a marketing stunt. New 3D model with new livery to hype the community over the Alfa Romeo 2023 debut, and that's it.
This is good, and I'm hopeful for more neat DLC like this one or the ones I mentioned above, but it does not address any of the real issues haunting the franchise. Im sry if this is unrelated to this patch, but in 2 player career mode, the tyre allocation is still broken.
When i get to Miami, i have to do 6 pit stops because it says i dont have any more tyres, so it seems like it doesnt give u the tyres u need after theres a sprint race.
i dont have a file for this, but my 2 player career is stuck at the race start with 6 pit stops all softs, i can screenshot that for u, if u need it.
Im not to good at this stuff, so if theres anything else u need to fix this, pls email me.
Best Regards.
Fithy/ Henrik
- P4st3l1ak3 years agoSeasoned Ace
My update says 1.19 (Steam on PC) so I am not sure whether there is a skip in patch names or PC got different release.
Also, gameplay seems to have changed quite significantly:
* quali practice is quite impossible to complete, even when achieve best time in each practice (MT, fully upgraded car, top car in R&D list)
* quali - game makes sure you get "expected" position by what seem boosting AI cars' lap times, with quite unbelievable lap times
* in MT, speed trap boost is not awarded even when achieved top speed from all cars
* in DC, game seems to try to "put you in place" based on car's position in roster, even when your race strategy gives you advantage (AI cars behind lap a second faster on older tyres and they seem to have infinite ERS)
* tyre wear seems inconsistent, they go down 2-3% one lap; the next, they fall 5-6% while driving fairly consistently (looks like another "putting you in place" when you gain unexpected advantage)
* some practice goals seem to be impossible to achieve manually but if you run quick FP, they are completed in first attempt (both programmes and R&D boosts)
I would expect we get notified by coders about changes in gameplay. I don't mind to reduce AI difficulty if they "improve" AI to beat you just because you play on Legend or Ultimate level and you still beat AI. I just don't like that all these changes are hidden and you find out during the race that AI needs to cheat to beat you.
(I have no proofs for any of this, though, just observations. So I apologise if I arrived at incorrect conclusions)
- ScarDuck143 years agoLegend
@P4st3l1akHavnt played since latest patch but everything you list is pretty much what I and others have encountered this year.
I noticed a lot of this on last years game…. But was told I was a conspiracy theorist😂…. This year they are definitely more apparentIf you didn’t see this thread from fellow conspiracy theorists https://answers.ea.com/t5/General-Discussion/This-game-does-not-like-you-being-out-of-position/m-p/12012962#M16596
- P4st3l1ak3 years agoSeasoned Ace@ScarDuck14 I know, we discussed similar issues in other threads. But they seem more obvious after this patch.
Game also seems to hinder car development when you have selected "automated R&D". It seems storing RD points instead of spending them on upgrades. And if it does spend, then mainly on major ones which tend to fail anyway.
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